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Magi-Knights Awakening Core Rulebook

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Magi-Knights Awakening logo and characters

MAGI-KNIGHTS AWAKENING is a tabletop roleplaying game with rules based on the 5th Edition SRD. The theme and mechanics were heavily inspired by Magical Girl and Sentai shows and video games, especially those that made their debut in the 1990s.

Magi-Knights Awakening Table of Contents

In this core rulebook you will find the following:

  • A unique take on the 5e system in a modern 1990s setting, with gameplay broken down into School, Free Time, Investigation, and Patrol Phases.
  • Rules for players to create magical heroes and for the Magic Keeper (GM) to create their Herald, a mysterious mentor from another dimension.
  • Team mechanics including Statistic Generation, Squadron Combinations, Formations, and Convincing Arguments to help enemies turn away from evil!
  • Innovative ways to gain Social Points with other players and NPCs that give Bond Abilities to help characters succeed in difficult situations.
  • An expanded attrition system which includes mechanics for Stress, Exhaustion, and tracking a character’s Corruption and Trauma Points.
  • Statistic blocks for Cthulhu mythos-inspired enemies and detailed rules on how to create your own.
  • A hand drawn map of Lapis City, labeled locations with named NPCs, and a plethora of gorgeous anime artwork from artists all over the world!
Veil Keeper Blue Sentai style Magi-Knight


Dice Breaker: Matt Jarvis

Geek Native: Andrew Girdwood

"This book is packed with beautiful illustrations and imaginative mechanics that evoke the wonder and excitement of magical girls. Character creation contains flavor for a variety of playstyles, and this resource contains everything a table might need to get started in this colorful world." —Brooke Whitney, DriveThruRPG 

"Everything about it, from the school/heroism balance, juggling identities, the goofy mascot creatures, the magical arsenals and named power attacks. Everything here just oozes with the Magical Girl/Sentai genre." —Colby Whittaker, The Hagiologist

"One of my favorite parts of Magi-Knights was that it creates a set of mechanics revolving around slice-of-life or downtime activities and maintaining relationships that affect your Knight abilities. It has RP built into the mechanics so that it isn’t going to just be fighting monsters or staying in Knight form all the time." —Steph C, TTRPGkids

Khierix the winged red panda creature!


Random Rhapsody

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Reviews (5)
Discussions (4)
Customer avatar
Abraham Z November 26, 2023 11:52 pm UTC
This looks amazing! 5e anime style at its finest, surely. If you are currently handing out review copies, I would love to feature it in my Youtube channel; is there an email where I can contact you?
Customer avatar
Abraham Z December 02, 2023 9:15 pm UTC
I have just received the PDF, thanks!
Customer avatar
Derek S January 05, 2024 8:20 pm UTC
Thank you for your nice comment, by the way! :) We appreciate you reviewing MKA!
Customer avatar
Derek S November 15, 2023 4:17 pm UTC
An updated version of the Magi-Knights Awakening rulebook is now available! This version will match the hardcover as we've already sent the file to the printing company.

Here are the changes that were made:

- Corrected enemy stat DCs that had been incorrectly calculated
- Adjusted the Amplify Spell Path
- Clarified High-Jump Mechanics
- Clarified Cover / Taking Cover Mechanics
- Adjusted Forms III & VII
- Added Mechanics for Squires to receive THP
- Adjusted other Squire mechanics
- Added clarification to Release and Divination mechanics
- Fixed a few incorrect term references and typos throughout the book

If you purchased the PDF before today, don't forget to re-download it to get the updated version. Thanks again to everyone who helped us catch these mistakes!
Customer avatar
Derek S October 03, 2023 4:45 pm UTC
An updated version of the Magi-Knights Awakening rulebook is now available! Here are the changes that were made:

-Added clickable links to the page numbers listed on the Character Sheet Guides that take you to each page.
-Reworded the description of Flight for clarity.
-Added the missing E-Range column back into the Soul Guns table.
-Modified Tier II of the Transformation Spell Path to allow it to apply to Soul Guns, and did the same with a few other references to Critical Hits in the rulebook.
-Edited a few references to the wrong terms to put in the correct ones.
-Fixed some issues with font being lighter in some table cells than others.

If you purchased the PDF before today, be sure to re-download it to get the updated version. Thank you to everyone who helped us catch these mistakes before we finalize the wholesale printing order!
Customer avatar
Derek S September 06, 2023 8:24 pm UTC
Known Issue: Missing E-Range for Soul Guns on PDF

We humbly apologize, but it seems we forgot to put the "E-Range" of Soul Guns in Table 3-5!
This was in the original document but was missed when we began the initial layout design phase. This will be updated in a future PDF (along with any additional changes that will be made, and all changes will be reflected in the final, printed submission).

These should be:
-- HG: E-Range 20 ft
-- SMG: E-Range 30 ft
-- ASR: E-Range 40 ft
-- DMR: E-Range 80 ft
-- STG: E-Range 15 ft
-- LMG: E-Range 50 ft
-- SDA: E-Range 20 ft
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File Last Updated:
November 15, 2023
This title was added to our catalog on September 04, 2023.
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