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The Game Master’s Handbook of Proactive RoleplayingClick to magnify

The Game Master’s Handbook of Proactive Roleplaying

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This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it’s their duty to go stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo, or an improved position. Bad guy makes a move, good guys move to stop him. The problem with this style of gameplay is that players are always reacting to what’s put in front of them.

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Discussions (6)
Customer avatar
Uwe G June 08, 2024 8:10 pm UTC
PURCHASER
I would need an epub-version of the book. It is inconvenient to read the pdf on my ebook reader. Is there a possibility to get an epub version? (i tried calibre. it is a pain)
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Jake C May 31, 2024 4:27 pm UTC
PURCHASER
For those of you who, like me, were wondering what the difference is between this version of the book and the print ones at your FLGS, there isn't one. The thumbnail showing the foreword written by John Harper and the afterword by TBD must be outdated. I took a chance and purchased it because this was the only way I could find a digital version of the book and the cover of the PDF shows this is the Ginny Di/ Jeff Ashworth version. Hope this helps!
Customer avatar
Kurt W May 26, 2024 4:15 pm UTC
I'm enjoying this book and learning a lot from it. I found that a table connecting player goals to encounter locations is missing on pg 136 - 137. Where do I find errata?
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Jimmy F March 12, 2024 10:59 am UTC
Any chance for full-size preview?
Customer avatar
Andrew B March 12, 2024 3:40 am UTC
I dont understand how this is supposed to work. I have other books by you guys and was suitably impressed but this is some next generation vagueness. I am going to have to assume numbered listings of motivations with a couple of paragraphs of reactions and moves involved with each.

If you were to either explain some of the principles of this book with some examples or set up a preview with a few pages... I think we could figure out what this book is supposed to do for us. 5% of over 200 pages is like ten or so pages. Seems like a fair sample to figure things out with.

Thank you in advance for your response.
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Customer avatar
Aldrich W March 13, 2024 5:12 pm UTC
I just finished the book last night; I'd bought it at my game store this weekend. It was worth it; I'm thinking about getting it for a friend and gamemaster.

A couple of things:

1. Though the book say on the cover that it is for '5E Adventures' it really isn't. the author gives examples from Blades in the Dark, 13th Age, 5E and a couple of space scenarios (I think they were from Gurps but don't quote me)

2. There are examples including something like how a campaign might play out but I would would have liked more.

Again, but it's going to involve a shift by both the GM and the players (and yes, there are tables and such but not as many as you might think.
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Customer avatar
Matt M March 14, 2024 6:13 pm UTC
I too picked this up at the flgs and just finished it. I agree that it is worthwhile and full of tips for new and experienced GMs and players and while it certainly is aimed at the most broad audience of ttrpgers, it has value regardless of the rules system and is agnostic but leans fantasy. It is not just numbered listings of motivations and reactions, it has the how and the why of these techniques.

I agree it's pretty wordy, but I think this is for the benefit of people who need more grounding in ttrpgs. It's also full of examples and tables. I was not disappointed to spend $15 on this book.
Reply
Customer avatar
Matt M March 14, 2024 6:13 pm UTC
I too picked this up at the flgs and just finished it. I agree that it is worthwhile and full of tips for new and experienced GMs and players and while it certainly is aimed at the most broad audience of ttrpgers, it has value regardless of the rules system and is agnostic but leans fantasy. It is not just numbered listings of motivations and reactions, it has the how and the why of these techniques.

I agree it's pretty wordy, but I think this is for the benefit of people who need more grounding in ttrpgs. It's also full of examples and tables. I was not disappointed to spend $15 on this book.
Reply
Customer avatar
Matt M March 14, 2024 6:13 pm UTC
I too picked this up at the flgs and just finished it. I agree that it is worthwhile and full of tips for new and experienced GMs and players and while it certainly is aimed at the most broad audience of ttrpgers, it has value regardless of the rules system and is agnostic but leans fantasy. It is not just numbered listings of motivations and reactions, it has the how and the why of these techniques.

I agree it's pretty wordy, but I think this is for the benefit of people who need more grounding in ttrpgs. It's also full of examples and tables. I was not disappointed to spend $15 on this book.
Customer avatar
David K March 11, 2024 11:28 pm UTC
PURCHASER
Could we possibly see a preview?
Reply
Customer avatar
J.T. D April 21, 2024 1:15 pm UTC
PURCHASER
I'd also like a preview if possible.
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Product Information
Gold seller
Author(s)
Pages
224
ISBN
9781956403442
File Size:
5.37 MB
Format
Original electronic Click for more information
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Original electronic format
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File Last Updated:
April 04, 2024
This title was added to our catalog on March 11, 2024.
Publisher
Topix Media Lab
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