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When We Die - Beta Playtest

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This is a beta playtest ruleset, version 2.0, for When We Die! You’ll find here all you need to test the game’s core mechanics, as well as a raft of expanded rules and an overview of the When We Die world. Right now this document is aimed at experienced gamers, so you won’t find all the “introduction to roleplaying” information the final version will contain. If you’d like to provide feedback, please use the QR code at the front of the book. And thank you for helping out—we’re very grateful! 

If you took part in the previous When We Die alpha (version 1.1), you’ll find a lot of changes here! 


WHEN WE DIE

The world changed forever when LPS-B22 arrived. A bacterial infection that swept across the globe and killed 4 out of 5 of the world’s population. Any of those infected who didn’t die straight away were left in a mindless, shambling state, terrifyingly similar to the classic “zombie” of folkore. The media, and those survivors who avoided infection, called these zombies “vectors” (after the term “infection vector”), but quickly they became known just as vecks. Before long, people were calling LPS-B22 the Vector Plague

The Vector Plague was the deadliest pandemic in human history. Despite all the government efforts to contain the outbreak, every measure they took failed. Nobody did what they were supposed to do. Total denial, refusal to take it seriously. Panic and chaos. Law and order vanished overnight. 

GAME MECHANICS

When We Die uses a tactical narrative system that places success or failure directly in your hands. With a unique Resilience-based dice system, you decide whether it’s worth using up your physical and emotional resources to ensure successresources you may well need to survive the days ahead.

The core mechanics uses a pool of dice based on a character’s abilities, with the player trying to roll as many 6’s as possible. Didn’t roll enough? That’s OK – just spend Resilience and results of 4 and 5 can count as 6’s. Just don’t spend too freely… when you run out of Resilience, it tends to hurt!


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Product Information
Artist(s)
Rule System(s)
Pages
87
Publisher Stock #
TTG00001
File Size:
10.67 MB
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File Last Updated:
April 23, 2024
This title was added to our catalog on December 22, 2023.