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Delta Green: Agent's Handbook for Foundry VTTClick to magnify

Delta Green: Agent's Handbook for Foundry VTT



Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered.

The AGENT'S HANDBOOK is a players-only rulebook for Delta Green: The Role-Playing Game. This new incarnation of the award-winning DELTA GREEN game line includes:

  • Rules for creating agents of all types.
  • Rules for tense, fluid investigations. Players who use their agents' skills in clever ways have the best chance to succeed -- and survive.
  • Nerve-wracking rules for combat, where random disasters can undo the most careful planning.
  • Mind-melting Sanity rules that see agents gradually deteriorate -- and sometimes snap.
  • Rules for "home" scenes where players see what their agents are fighting for.
  • Quick, intuitive rules to determine equipment and assets.
  • Dossiers on the federal agencies most likely to be featured in play.

Compendium Instructions

Delta Green: Agent's Handbook for Foundry VTT includes three compendia: Journal, Agents, and Items. Go to the Compendium Packs tab of the Sidebar, then right-click on Delta Green: Agent's Handbook – Equipment. Select Import All Content. Tip: Check "Keep Document IDs" to preserve linking between the Journal and the Items.

Screen shot: Overview

Screen shot: How to Create an Agent

Screen shot: Professions

Screen shot: DoD Operative

Screen shot: Threats to Sanity

Screen shot: Firearms

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Reviews (1)
Discussions (5)
Customer avatar
Corey W May 25, 2024 11:47 am UTC
I am having a problem with the pregen folder. I import all the actors and i cannot open them at all. I tried deleting them and reimporting nothing is working. Can someone help me please.
Customer avatar
Leonardo M March 23, 2024 6:52 pm UTC
Will the Handler's book be converted to Foundry as well?
Customer avatar
Helio G February 13, 2024 10:14 am UTC
Is the module automated (combat, automatic damage discount on damage rolls, etc.)? The free version doesn't have this.
Customer avatar
Cristian M January 24, 2024 9:50 am UTC
Does this contain all the equipment?
Customer avatar
January 24, 2024 7:43 pm UTC
Yes. I've updated the description with details and screenshots.
Customer avatar
Eric B January 24, 2024 12:22 am UTC
Nice! One thing, though. All of the weapons have the default 10% lethality set. That needs to be removed.
Customer avatar
January 24, 2024 8:48 pm UTC
Unless we're misunderstanding you, that's only a concern if you manually override a non-Lethality weapon to use Lethality. For example, a heavy pistol never has Lethality and is set to 1D12.
Customer avatar
Eric B January 25, 2024 3:57 am UTC
My issue is that it messes up the display in the weapon list. You have a button to toggle it to lethal, which is confusing for a stun gun, particularly to new players. I feel like the system should default to Lethal 0%. The majority of weapons don't have a Lethality rating and most of the time, when they do, you're going to need to change it anyway because it isn't 10%.
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This title was added to our catalog on January 23, 2024.