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When Nightmares Come: An Investigative Wargame of Supernatural HorrorClick to magnify
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When Nightmares Come: An Investigative Wargame of Supernatural Horror


A solo and cooperative skirmish wargame for investigating and battling the supernatural mysteries of the modern world.

When Nightmares Come is a tabletop miniatures wargame about modern day monster hunting and occult investigations. Players will form a team of paranormal vigilantes; self-taught occult specialists and monster hunters who call themselves the Nightwatch. These self-appointed members of the ‘watch look to tackle the supernatural horrors and investigate the strange disturbances that plague their city.
The core of the game, using the Action Dice Pool with its multiple die types, is fast and bloody, with tiered enemies, flexible player classes, quick combat resolution, and straightforward mission objectives.
When Nightmares Come also contains a roleplaying element that allows for non-combat challenges and dramatic encounters. This system uses the same dice types as the core game’s Action Dice Pool and emphasizes quick resolutions. This narrative system adds a fresh dimension to the core miniatures experience, particularly in longer campaigns where the promise of different foes and new storylines encourages long-term playability.

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Customer avatar
Kyle B May 10, 2024 12:35 am UTC
A few questions!

Smoke/gas grenades say that their damage varies, but I can't seem to find more info?

Armor is mentioned as providing a +1 during combat, and it mentions there's a narrative penalty, but I can't seem to find out what that penalty is.

For darkspawn, Flurry mentions that it only applies to ranged attacks, but I don't see mention of darkspawn having ranged attacks.

It's unclear when the Atrocity spawns. Does it spawn during the first turn of the last skirmish? Is it the first dark spawn which exits a portal on turn 5?

Thank you!

Customer avatar
Patrick T May 21, 2024 12:33 pm UTC
Good Questions. Apologies for the unclear wording.

Variable damage for smoke refers to Wright's Contraptions. (the reference note seems to have been misplaced in the final version)

Extra Armor (obvious and bulky) imposes a penalty for narrative scenes. Every challenge is taken at a die shift down. (D8 -> D6)

For Dark Spawn with ranged weapons - cultists, for example - give them a single ranged weapon and use their quality die to resolve all actions as normal.

In the final mission, the Atrocity starts on the board - unless it would be cooler to have them appear later, say mid-game, when your Hunters are wounded.

Good hunting.
Customer avatar
Wesley H May 09, 2024 5:42 pm UTC
Will there be supplements or expansions for this game?
Customer avatar
Patrick T May 21, 2024 12:26 pm UTC
Yes. Already out: "Smuggler's Neck" and "Oldest and Strongest Kind."
Customer avatar
Mike L April 07, 2024 7:51 am UTC
Is printing disabled in this pdf?
Customer avatar
Dennis S April 05, 2024 1:40 pm UTC
Hello! I'm a fan of your books. I noticed the physical version was a pre-order on Amazon for less than the digital price. Is the price here correct? Thank you!
Customer avatar
Patrick T April 06, 2024 2:51 am UTC
I suggest you direct this question to Osprey Wargames. I don't set the price here or at Amazon.
Customer avatar
John K April 11, 2024 1:05 am UTC
I think you were looking at the Kindle price. (And Kindle format is terrible for anything with graphics or tables.)
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File Last Updated:
January 30, 2024
This title was added to our catalog on March 28, 2024.