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Secrets of the Weird Wizard


The Ultimate Guide for running Shadow of the Weird Wizard Games!

The companion volume to Shadow of the Weird Wizard, this supplement includes everything you need to create and play through quests in the shadow of this strange and otherworldly wizard. To help you carry out this vital role, this book contains a staggering amount of information, covering rules and guidance for running the game, a dynamic setting ripe for exploration, and an in-depth bestiary that includes many old fantasy favorites and plenty of new and reimagined terrors. Some of the cool things you’ll find include:


  • Origin stories for characters along with rules for playing starting characters and going beyond level 10.
  • Advice and guidelines for running quests and creating ones from your own imagination.
  • Downtime rules to cover the stuff that happens between quests.
  • Dozens of tricks and traps
  • Guidelines for creating supporting characters
  • Oddities, magical items you can create using fun tables.
  • Details on the gods, factions, societies, and more found in the borderlands, a place between the old country that burns, and the weirdness of the new lands abandoned by the Weird Wizard.
  • Basic rules for playing ancestries other than human.
  • A comprehensive bestiary that presents everything from enemy adventures to zombies. Need a dragon, a powerful demon, maybe a leshy, or a selection of faeries, undead, monsters? This book has it all.

Secrets of the Weird Wizard complete the game that began in Shadow of the Weird Wizard. Armed with both supplements, you stand ready to make the world your own and tell countless stories with your friends. The secrets are here for the taking. Are you ready? 

A brilliant team of human artists helped make this book amazing. They include Jack Kaiser, Luka Arh, Juan Barea, Yeysson Bellaiza, Auri Cavendish, Andrew Clark, Biagio d’alessandro, Çağdaş Demiralp, Kim Van Deun, Nim Dewhirst—Kasgovs Maps, Ivan Dixon, Yugin Maffioli, Britt Martin, Maria Rosaria Monticelli, Victor Moreno, Mitch Mueller, Matthew Myslinski, Eduardo Nunes, Mirco Paganessi, Svetoslav Petrov, Claudio Pozas, Julio Rocha, Erica Rossi, Phill Simpson, Kim Van Deun, Sergio Villa-Isaza, and Cardin Yanis.

 Customers Who Bought this Title also Purchased
Reviews (5)
Discussions (3)
Customer avatar
Gaetano C June 01, 2024 10:15 pm UTC
Hello, I'd like to ask if there are gonna be present rules to adjust/customize creatures in the final version. Those were very useful in SotDL, would be nice to have them here as well
Customer avatar
Michael H February 27, 2024 3:48 pm UTC
Love that this cover calls out the 1st edition DMG!

That said, I do see some weird visual artifacts though, are we confident this is not AI generated? Looks like some tells that are common in Stable Diffusion.
Customer avatar
Jason D February 27, 2024 7:13 pm UTC
It isn't. Check out Hive AI detector if you want to be sure. Rob would not do anything with AI art, that's certain.
Customer avatar
Dan V February 25, 2024 7:33 pm UTC
Happy to say this is an excellent product even in the pre-release state. Along with Shadow of the Weird Wizard (the players guide) the game is 100% playable today. As with Shadow of the Weird Wizard I greatly enjoy Rob Schwalb’s take on the monsters, peoples, places gods and legends. In this case in the Borderlands setting where the Weird Wizard has recently disappeared initiating the mass migration of refugees. Taking inspiration from Greyhawk, it seems to likewise be inspired from many other fantastical places such as Lankhmar, the Dark Empire of Granbretan and other old school fantasy novels. I would say there are even nods to Freeport and Ptolus. Included in all of this is solid advice on running the game and a bestiary both grand and grotesque. Buy it!
Customer avatar
Frank M February 25, 2024 8:10 pm UTC
What's in this book? There's no table of contents (yet). I presume it contains Ancestries beyond Human, monsters, an overview of the Borderlands and the Weird Wizard's domain, the GM advice featured in the (current) preview, and I assume magic items and other potential treasure (or cursed items). Anything else?
Customer avatar
Dan V February 25, 2024 9:02 pm UTC
Zone Combat, Traps, Erratic magic use, and everything you said with one proviso - that is ancestry is minor and integrated into the bestiary section. Weird Ancestries is a separate third book coming later that will tentatively cover: Archon, Cambion, Centaur, Changeling, Clockwork, Daeva, Demigod, Dhampir, Dragonet, Dwarf, Elf, Faun, Gnome, Goblin, Halfling, Haren, Harpy, Hobgoblin, Jann, Living Statue, Naga, Revenant, Sphinx, Spriggan, Sprite, Tatterdemalion, Triton, Vermyn, Warg, and Woodwose. If you are uncertain about buying you may want to join the Schwalb Entertainment discord and ask some questions there.
Customer avatar
Daniel D February 26, 2024 2:04 pm UTC
To answer Frank, it's mostly GM advice, setting details, NPCs and monsters, the things you need to run the game. It's the GM-facing book. You can derive ancestries from some of the monster tables (they're even noted as "Ancestries") but they're highly abbreviated. You can use them, but what will come out in the Ancestries book will be vastly better.

Anyway, that's why I got it: now I can run Shadow of the Weird Wizard. It's basically a step up from just getting access to the manuscript in Word, but little more than that. If you want it to be navigable and, like, have art, just wait a spell. If you don't mind and you loved Shadow of the Weird Wizard, this is a must have.
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File Last Updated:
June 05, 2024
This title was added to our catalog on February 25, 2024.