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Land of Mist for Old-School Essentials

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What is Land of Mist?

Land of Mist is a campaign backdrop and third party supplement for use with the popular role-playing game Old-School Essentials (OSE) Advanced Fantasy.
Inspired by classic tabletop fantasy worlds, it is a whimsical realm infused with magic and mystery.

Contained within the book:

  • A Unique Campaign World
  • 9 Character Classes
  • 7 Character Races
  • Options to play Enlightened Monsters, Hedgewitch Spell Casters, and Lycanthropes
  • Procedures for Underwater Adventuring, alternative Domain Management rules and an accompanying Mass Combat system
  • Rules for Dragon Riding and seeking the path to Immortality
  • Spell casting via Runes and summoning of Spirit Animals via Totems
  • Protocols for designing Artifacts
  • New spells, monsters, and more !

New classes and races include:

  • Aquatic Elves - Elven inhabitants of the Coral Islands and the ocean below.
  • Beastfolk - Fishers and foragers related to orcs, trolls and ogres.
  • Desert Druids - Holy cleric scholars who seek truth and peace.
  • Fairies - Fey of the deep Wildwoods.
  • Foresters - Protectors of the woodlands.
  • Gremlins - Mischievous city dwelling demihumans.
  • Moon Drow - Illusionary nocturnal spell casters.
  • Mystics - Transcendent martial arts warriors.
  • Rakes - Swashbuckling adventurers.
  • Bittles - Diminutive humans of the Lushglade rain forest.
  • Brutes - Robust prehistoric humans.

New character options include:

  • Enlightenment - Instructions for creating player characters from monsters of up to 4 Hit Dice.
  • Hedgewitches - Add limited spell casting abilities to any character without the complexity of multiclassing.
  • Lycanthropy - Simple options to play as a were-creature or other lycanthrope.
  • Variant Human Races - Prehistoric Brutes and lilliputian Bittles share the class and level options of other humans, with their own special abilities and requirements.
  • Cults - Established by the Immortals, religion and divine magic is practiced through one of the many cults in the Land of Mist.
  • Totems - Choose a sacred totem for your character and gain the ability to summon your totem animal by sacrificing hit points (HP) for their life force.

New game play options presented:

  • Underwater Adventuring - Take on the challenge of exploring the deep waters surrounding the islands and the Land within the Mist.
  • Domain Management - An alternative and complementary system to that presented in Old-School Essentials allows players to optionally share in the privileges and responsibilities of ruling a domain, while earning gold, experience, and War Dice for use in mass combat.
  • Mass Combat - A simple system for mass combat resolution, using Mass Combat Units. Units battle similarly to standard combat between characters, with options included for combat between units, characters, and monsters.
  • Runes - Used for secret writing or to infuse objects with spells via Power Runes.
  • Artifacts - Ancient magical constructs created by the Immortals, with powers and dangers beyond that of normal magic items.
  • Dragon Riding - Mist Dragons are companion flying mounts, with their own abilities.
  • Immortality - Found a cult and gain enough followers to ascend as an Immortal.
Back Cover

Requires Old-School Essentials - Land of Mist is designed to be used with Old-School Essentials Advanced Fantasy. Some classes, races, and other character options use content in the Advanced game. A guide is provided in the appendix for use with the Classic game. You can download the Basic Rules for Old-School Essentials for free from Necrotic Gnome on DriveThruRPG.

Backer Contributions - Special thanks to Bruce A. Moser and Christopher Capone (Wicked Cool Games) for contributing content to the included Stories of the Mist.


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Reviews (2)
Discussions (3)
Customer avatar
Mark V August 04, 2024 9:49 pm UTC
What size is the print version?
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Customer avatar
Joseph Q August 19, 2024 7:44 pm UTC
PUBLISHER
The print version is 5.827" x 8.268" (A5).
Customer avatar
Furt T July 22, 2024 12:10 pm UTC
PURCHASER
On page 57 under Summoning one's Animal Totem it reads that the character must "sacrifice a number of hit points equal to that the animal is manifested with". Is there a word omitted there, or am I just having a reading comprehension fail?
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Customer avatar
Joseph Q July 23, 2024 12:03 am UTC
PUBLISHER
The intent was the same meaning as "sacrifice a number of hit points equal to that which the animal is manifested with" or "sacrifice a number of hit points equal to the number of hit points the animal is manifested with". For example, if you have 16hp and summon a 1HD animal with it's full 8hp, your own hp will be lowered to 8 as well.
Customer avatar
Christopher S May 01, 2024 7:12 pm UTC
PURCHASER
I may have missed it somewhere but what is the scale of the provided hex map? Are they standard 6-mile or something else?
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Customer avatar
Joseph Q May 01, 2024 9:46 pm UTC
PUBLISHER
I intentionally left it undefined, but myself imagined an island continent and a 24 miles per hex scale.
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Product Information
Gold seller
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Pages
120
File Size:
55.21 MB
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File Last Updated:
March 13, 2024
This title was added to our catalog on April 02, 2024.
Publisher
BirdEnuf Books & Games
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