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MurkyTime is a system agnostic, turn based, time tracking focused procedure for TTRPGs. You can plug it into most games if you want time to be a factor and to drive players to making meaningful choices. Great for dungeon/hex crawls, but other stuff too!


It's an amalgamation of ideas from games I enjoy, and some of my own. I'm using this system at my table and it works a treat.



  • A time tracking procedure (with visual tracking).
  • An encounter procedure that utilises a step dice system to represent increased risk, as well as having clue/information and faction/environment results.
  •  A conversion to 'longer term time' for hex crawls or urban exploration.
  • Examples of resource tracking.


Included (all print friendly):

  • A make at home trifold pamphlet with the procedure information.
  • A 'dungeon time' tracking sheet for 10 minute Turns.
  • A 'longer time frame' tracking sheet for 6 hour Watches.
  • A sheet with examples of non-traditional (less dungeon or hexcrawl focused) situations that you can use MurkyTime, like investigations and heists.



If you like it, come join the Murkdice discord!


  • Mausritter for its time keeping
  • TURN for its event die (and Necropraxia before)
  • Forbidden Lands for travelling in watches
  • Blades in the Dark for clocks and faction movements.
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File Last Updated:
April 07, 2024
This title was added to our catalog on April 07, 2024.