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Zephyr Rules Preview

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Zephyr: An Anarchist Game of Fleeting Identities is a roleplaying game set in the wandering, sentient continent of Ophoi. This entity travels on a relentless march across an endless salt flat, its four lungs bursting with sentimentalenergy - the alien emotions of the Zephyr, which comes in Cyan, Magenta, Yellow and Black. Like most substances, the emotions of the Zephyr coalesce into mountains made of rage, rivers of sorrow, fields grown out of the essence of guilt - everything that is, in its whole colorful gamut, including complex lifeforms.

From these emotions and their fusion, the Windfolk are born.

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This rules preview offers a free look into the first two chapters of the Zephyr Rulebook. You can leisurely check out the system mechanics as well as part of the character creation process, so that you may assess whether or not the game is of your liking.

Get the full rulebook in here.

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Author(s)
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Pages
70
File Size:
244.29 MB
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Original electronic Click for more information
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File Last Updated:
May 14, 2024
This title was added to our catalog on May 14, 2024.