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Crosstime

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As part of our GM's Day sale this digital title has been marked down by up to 40%. To find more goodies for you GM (or yourself), visit the GM's Day sale page.

Time is not the immutable, unending march to the future we imagine it to be. Instead, it is in constant flux, the target of a war between two armies of time travelers, each intent on remaking history in their own image as they travel crosstime. The players take the roles of people from across time and space who have joined one of the time traveler factions as covert operatives. They work to advance their faction’s goals by changing history and sabotaging their enemies’ plans. 

Crosstime runs on Fate Core and Fate Condensed rulesets, the system used to run dozens of games, from Ehdrigohr to Atomic Robo to The Dresden Files to the author’s own previous game Strange Voyages. This book is self-contained, using the Fate Core System Reference and Fate Condensed System Reference from the gracious people at Evil Hat.

Crosstime is a campaign setting. It explains the world of the Travelers, factions of temporal operatives who pass in and out of history with ease. It explains who they are and how they change history to their liking, and when and where they travel. Because history and the changes one can make are virtually limitless, much of the game’s world is deliberately vague, and instead the book includes instructions on how to build the many alternative histories that will fill a Crosstime game.

Every group of player characters will be built into a team of operatives working for one or another of the Traveler factions. Somewhere between soldiers and spies, the player characters will determine what changes must be made to the timeline in order to change it to their liking, and then nudge history in that direction while fighting off interference from other Travelers and temporal natives.

The book includes:

  • Nine operational specialties, armed with cybernetic implants to assist them in reshaping history
  • Twelve factions of time travelers.
  • Complete rules--a copy of Fate Core is not required.
  • GM advice on how to run a fun, safe game.
  • Bookmarks, hyperlinks, and a complete index to make navigating the book a breeze.
  • A whole host of NPCs ready to challenge your players.
  • A starter adventure and sample characters.
  • A boatload of awesome photographic art.
  • A glossary of spy lingo to help immerse you in the world of intelligence.
  • Reference cards for key game concepts.
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Reviews (0)
Discussions (2)
Customer avatar
Gary F July 17, 2024 6:33 pm UTC
PURCHASER
The product is fine but very inconvenient to read - it's sort of power-point shaped. I'd love a normal version.
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Customer avatar
Emlyn F July 28, 2024 9:36 pm UTC
PUBLISHER
The game is designed to be readable on a laptop screen at the table, but I understand a desire for a regular book-formatted version. I will work on creating one and upload it for all purchasers.
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Customer avatar
Emlyn F August 26, 2024 9:13 pm UTC
PUBLISHER
A version formatted to an 8.5x11 portrait format is now available for no additional cost!
Customer avatar
RS P July 09, 2024 10:55 pm UTC
I'm intrigued but need a little more detail. Is there a preview or table of contents or perhaps a website with an overview of the material?
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Customer avatar
Emlyn F July 28, 2024 9:34 pm UTC
PUBLISHER
The preview is available if you click on "preview" under the cover image on the upper left (in the new DTRPG format). The preview includes the first few pages of the book, including the table of contents. I hope that helps you!
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Product Information
Author(s)
Rule System(s)
Pages
564
File Size:
112.13 MB
Format
Original electronic Click for more information
Scanned image
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File Last Updated:
August 26, 2024
This title was added to our catalog on July 09, 2024.
Publisher
Psychogenesis Games
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