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FTL Supplement 2: Spacecraft Go!Click to magnify
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FTL Supplement 2: Spacecraft Go!

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This book presents additional rules for spacecraft operations, variant rules, and many additional components to enhance Faster Than Light: Nomad spaceships and starships.

Starships riding fire across the sky…

Believe it.

In Faster Than Light: Nomad, starships, and system ships use rockets. These rockets make present day chemical rockets look quite anemic. However, they still obey the Laws of Motion. You fire an exhaust out the back to move your spacecraft forward. Flip the craft and repeat to slow down. You need propellant to make a spacecraft go. You can only carry so much, and the mass of all equipment must be considered. The more your ship masses, the more propellant it needs, and that propellant has mass as well!

There is an irony here. Einstein, who is regarded as Newton’s successor, established the light-speed barrier. Faster than light drives in science fiction (and games like FTL: Nomad!) get around this. In FTL: Nomad, However, Old Man Newton’s Laws of Motion are still in effect. Space is hard!

Reactionless drives also present problems. A rocket has a top speed defined by its drive and the amount of propellant it carries. A reactionless drive will keep accelerating as long as it has power. This presents such problems as a light speed drive by, or bombarding planets with small craft moving near the speed of light.

This is not to say rockets do not improve. Exotic forms of propellant and advanced power generators all contribute to faster speeds and more maneuverability.

Sadly, weapons and armor will advance along with engines. Atomic Age craft threaten you with bullets and bombs, Galactic Age ships can disintegrate targets from a distance. Metal and composite armors are improved and then surpassed by energy shields.

Spacecraft Go! is a supplement for our Faster Than Light: Nomad sci-fi rules, and requires them for use.

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Reviews (1)
Discussions (2)
Customer avatar
robert I August 11, 2024 6:38 pm UTC
PURCHASER
1. how many pages is this book?
2 is it big enough to do a dead tree version also?
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Customer avatar
Omer J August 11, 2024 7:31 pm UTC
PUBLISHER
53 pages. And yes, we are working on a dead tree version too. As well as for Synthoids and The Customs Job!
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Customer avatar
robert I August 12, 2024 1:13 am UTC
PURCHASER
Great thanks
Customer avatar
Alex G August 10, 2024 7:27 pm UTC
PURCHASER
This supplement is science fiction at its hardest. The book describes options for spacecraft at a range of technological eras, from the Late Mechanical Age where rockets are at the V2 stage, through to the Late Cosmic Age.
You are going to gravitate towards the lower end of the technological scale, because we are talking about The Discovery in Kubrick's 2001, and the early Earth Force ships of Babylon 5. Some of the options, you'll recognise from a variety of hard SF TV series such as The Expanse; and others will give you a vibe right out of The Quatermass Xperiment, or the early scenes from the Cannon movie Life Force, set aboard Colonel Carlsen's shuttle The Churchill as it approached the needle-shaped BDO in the coma of Comet Halley.
This is the supplement you need to run life aboard the spaceship Endeavour as it approaches the Rama spacecraft from Rendezvous with Rama, or even the Nostromo if you want to run a game like the original 1979 Alien.
Use of the FTL: Nomad Core Rulebook is required,...See more
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Customer avatar
Omer J August 10, 2024 7:39 pm UTC
PUBLISHER
Thank you for your kind words!
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Product Information
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53
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4.3 MB
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File Last Updated:
August 14, 2024
This title was added to our catalog on August 10, 2024.