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Gods of the Forbidden North: Volume 2

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The Exciting Sequel to the ENNIE Award-Winning Gods of the Forbidden North has Arrived!

To the Center of the Earth

Gods of the Forbidden North is a massive, three-volume mega-adventure series written for the Old-School Essentials: Advanced Fantasy tabletop role-playing game by Necrotic Gnome. It details a campaign setting, a wilderness hex-crawl, a sprawling underworld connecting to multiple entrances on the surface, and most importantly, an enormous megadungeon.

  • Volume 1: The first book covers the arctic frontier's settlements, cultures, religions, and its vast wilderness regions. It includes 1 urban starter quest and 5 low-level dungeons.
  • Volume 2: The second book details the underworld below the continent's surface, plutonian settlements, 4 mid-level dungeons, 1 urban investigation adventure, and 1 high-level dungeon.
  • Volume 3: The third book explores the last undescribed hex on the wilderness map (hex 10.02) that contains the legendary Castle Thar-Gannon megadungeon, its upper and lower halls, 3 mysterious towers, and 3 vast dungeon levels. It also includes the Cyclopean City of Chaos, with 23 unique tower dungeons, plus the secret entrance into the Tesseract of Time.

The 532-page second volume is designed for a heroic party of 6-8 adventurers to begin at 5th level and reach a minimum of 9th level by the book's conclusion, although most parties will hit 10-12th level if all underworld encounters are exhausted. Though the mega-adventure was originally designed as a sandbox campaign, it also supports episodic adventure path playstyles, as well.

Underworld Map

Adventure Summary

This second volume begins with the heroes returning to Kangkul after dealing a fatal blow to Ashuraga in the Tower Vartoriak. In “Diggers of Dul’ghuun,” the adventurers rest in a popular tavern called The Beating before heading off on their next adventure, but while therein, a small group of ravenous undead emerge from the tavern’s cellar and attack the patrons. After the party destroys them, they discover a tunnel into the caverns below the establishment. The heroes reach the massive stone doors of an ancient dwarvish citadel called Mimnohgrod and must explore its depths to determine how this attack occurred.

In “Children of the Green Light,” the heroes venture back to Valkengard to sell the treasures they’ve obtained in Vartoriak and Mimnohgrod. Lady Thora visits the adventurers. She has a new lead on her missing son, Itarus, who vanished after being kidnapped by the Graven Wolves in months past. Thora hires the heroes to find her only surviving family member. This urban investigation takes the party across multiple city districts and eventually into the Valkengard sewers where they uncover a heinous plot by a noblewoman (and secret Magoth cultist) named Lady Moranna. If the adventurers act quickly, they might rescue Itarus from the sinister woman’s clutches and eradicate the cult’s underground operations.

As the party wraps up their previous quest, they learn vital information concerning a long-standing nemesis: the infamous crime boss, Yagha-Shahn. In fact, the heroes discover an arcane means to enter the Nol’ocuul Syndicate’s headquarters. Seeking to settle old scores, the adventurers activate the Shadow Door and step inside the Tower of All-Seeing Eyes where they face extreme peril. If the party emerges victorious, they have permanently crippled the syndicate’s operations in Titherion, slain Yagha-Shahn, and taken his fabulous wealth (gold and jewels beyond measure)!

Obtaining Fire-Eye’s notes on a secret smuggling lane into the underground, the adventurers may decide to finally journey into the legendary “Malgorgia the Endless Underworld.” This staggeringly huge subterranean network of caverns, tunnels, and waterways crisscrosses the full breadth of the Forbidden North below its frigid surface. Within its shadowy depths, the heroes might find the secret entrance into the “Green Dome of Foranadoth,” the “Black City of Morgathaur,” the perilous “Malum Hateus,” and the “Brass Temple of the Magoth.” The stalwart companions also get the chance to recover both halves of the Tabot of Law, fight against two more members of the Tarngrak, as well as eradicate their ruthless foes within the Cult of the Magoth. The party might even discover secret pathways into the lower dungeons of Castle Thar-Gannon.

Yagha

Product Features

This trilogy is the only mega-adventure product on the market designed specifically for the Old-School Essentials: Advanced Fantasy ruleset out-of-the-box as written. It includes the following exciting features:

  • 4,184,489 XP from monsters and treasure
  • 375 quests & discoveries
  • 169 fully detailed underworld locations
  • 103 new monsters
  • 34 magic items
  • 30 hazards & conditions
  • 30 underworld connection points to the arctic surface in Volume 1
  • 20 additional rumors in the Black City
  • 8 underworld terrain features with their own ecology and wandering monster tables
  • 5 mid-sized dungeons (4 mid-level, 1 high-level)
  • 2 massive "kaiju"-like demons of the North (the Tarngrak)
  • Morgathaur, a subterranean city with 5 districts and 12 fully detailed urban locations
  • Simple rules to support an underground setting including light hours, climate, food & water scarcity, wind & sound conditions, hyperthermia, and thermal gradient
  • A full glossary of names
  • A meticulously hyperlinked index
  • A random wandering monster activity table
  • A 5th level starter quest, "The Diggers of Dul'ghuun," which includes The Beating, an infamous Kangkul tavern
  • Dozens of "behind-the-screen" design notes for the referee
  • Greatly simplified encounter design rules for Old-School Essentials based on the 1991 Rules Cyclopedia's original encounter balance system
  • End-of-chapter adventure rewards summaries listing XP totals gleaned from monsters and treasure, as well as treasure locations and all recoverable magic items
  • Full color hex map of the underworld (with labeled and unlabeled versions)
  • Black & white hex map of the underworld (with labeled and unlabeled versions)
  • 197 zipped art files in PNG format (useful for handouts at the gaming table and VTT play)
  • 43 zipped map files in labeled and unlabeled formats (useful for handouts at the gaming table and VTT play)

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Reviews (7)
Discussions (4)
Customer avatar
Jeff M February 09, 2025 6:02 pm UTC
PURCHASER
Reviewed by Jeff McAleer, of The Gaming Gang, on YouTube.
Customer avatar
Terry S December 29, 2024 1:38 am UTC
PURCHASER
Are volumes 1, 2, and 3 organized and designed to facilitate stand-alone use as well as a linked campaign?

Will beginning and ending with volume 2 flow well and come to a satisfying conclusion for a campaign?
Reply
Customer avatar
Robert A December 29, 2024 5:39 am UTC
PUBLISHER
Hi Terry,

Honestly, the three volumes are really just one big book broken up into three separate manuscripts. The first book covers the arctic wilderness surface, the second book covers the underworld below it, and the third and final book covers a single hex on the wilderness map containing the megadungeon, Castle Thar-Gannon.

But I'm sure it wouldn't be too hard to pull out sections of each book (or even an entire volume) and stick it into another setting. You'd just need to tie-in/modify/ignore any lore related to the Forbidden North setting. I'd think that would be easier for Vol. 2's underworld sections compared to Vol. 1, mainly because you'd just slide the underworld below a pre-existing surface world map. Of course, you'd need to connect the surface exits to it, but that's probably easy to do on the fly.

Probably easiest to do this with chapters 11, 14, 15, 17, and 18. But chapters 12, 13, and 16 actually lie on the surface detailed in Vol. 1, so they may be a little...See more
Reply
Customer avatar
Terry S January 26, 2025 1:27 am UTC
PURCHASER
It does Rob.
My players are heading north and just hit 4th level.

Was hopeful book two would be transferable to our campaign, though I had doubts. You alleviated them, for the most part.
The only directly unanswered question was about book two’s resolution, if there’s a clean finish so to speak.
Ned Stark loses his head, end of story. No hanging loose ends. ;)

I’ll read the last couple chapters and see if I can sort something out.
I like your work and hope I can fit it in.

Looking at it more closely I think the trilogy deserves a full play through on its own.
Next campaign.

Again, great work.

Thanks
Terry
Reply
Customer avatar
Robert A February 09, 2025 6:58 pm UTC
PUBLISHER
Hey Terry, sorry just saw this. Yeah, it really just presents the underworld setting plus several subterranean dungeons. I'd think it would be easy to plant any suitable "artifact" type thing into the Malum Hateus's final chamber; same with replacing/altering the Magoth's ultimate goals, if you have removed the setting. (Chaos cult doing chaos-y evil things. Lol.) Shouldn't be hard at all, actually. That's why I recommended V2 for that kind of thing. But even V1 can be picked clean for adventure ideas.
Customer avatar
kyle G December 28, 2024 8:42 pm UTC
Email deal of the day is saying it's 40% off (12/28/2024), down from $35.00 to $21.00. It shows this in a banner on the page as well, however, the prices listed for the pdf is $21.00, with $24.99 marked out.

What's this about, is it normally $24 or $35?
Reply
Customer avatar
Robert A December 29, 2024 12:20 am UTC
PUBLISHER
Oh, that's my mistake. When you submit the Deal of the Day thing to DriveThru, I guess their system locks in whatever price you originally had for the product. Back then, it was being sold at $35 per PDF. (I was experimenting with the prices and trying to make it comparable to similar products, which were priced accordingly.) However, what I didn't realize was that DriveThru discounts it at that exact price. They didn't change it to account for the current price, which seems to work better for the product now that I've tested things out. If you want a $10 discount to get it down to the $14 price that it should be (or to give you a discount on the physical POD book), shoot me an email: [email protected]. Sorry about that.

Very Best,
Rob, PHP
Reply
Customer avatar
Terry S December 29, 2024 1:47 am UTC
PURCHASER
Good question
Customer avatar
William R November 12, 2024 1:18 pm UTC
PURCHASER
I purchased Vol. 1, it is fantastic work! I listen to it on speechify to help absorb the material and use speechify to narrate the grayed out boxes to my players. If anyone else decides to do this, you must edit and crop so the ai can read it correctly. Obviously you have a lot on your plate with this project. Have you considered creating a stand alone players guide for your world? A monsters manual expansion and working with a 3d artist to create Stls for miniatures? Do you have a discord? Looking forward to getting my hands on vol.2
Reply
Customer avatar
Robert A November 12, 2024 1:21 pm UTC
PUBLISHER
Hi William,

Wow, I had never considered a version for Speechify before. That would be something I'd need to tackle after V3 gets finished. (Currently writing it now.) Honestly, though, I don't know much about Speechify, so maybe you could shoot me an email and explain it to me further. I wouldn't know where to start with that, admittedly. My email: [email protected].

I do have designs to create a Player's Guide. It will be offered as a stretch goal in the upcoming V3 Kickstarter. (If you haven't signed up, the pre-launch page is live under "Gods of the Forbidden North Trilogy.")

Eventually, I would like to fundraise enough money to go back and plug in artwork for all the monsters. (Budgeting was limited, unfortunately.)

And no, I do not have a Discord yet. I probably should. But this is my side hustle so I'm just focused on finishing the trilogy right now. (It's a lot of work, haha!)

Thanks so much for the kind words and I hope you...See more
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Product Information
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Pages
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Publisher Stock #
PHP005
File Size:
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File Last Updated:
November 05, 2024
This title was added to our catalog on November 04, 2024.