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Grimwild: Cinematic Fantasy RoleplayingClick to magnify

Grimwild: Cinematic Fantasy Roleplaying

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Welcome to Christmas in July! In celebration, this digital title has been marked down by 30%! For more of Santa's savings, visit our Christmas in July sale page.

Get the hardcover in our Backerkit campaign, ending soon!


Grimwild is a streamlined, character-driven, cinematic fantasy RPG.

The goal with Grimwild is simple. Take D&D-inspired heroic fantasy, with its 12 classes and super tropey monsters, and match it up with a super fast, cinematic narrative rules system.

  • The rules are concerned with the dramatic over the realistic, and minimizing detailed tracking.
  • The game is very low-prep for the GM. The fiction maps to the rules simply, on-the-fly.
  • Designed to run in your own setting (or a published one), or use our pointcrawl exploration system and collaborative worldbuilding to create emergent storylines.
  • Characters earn bonus dice for pursuing self-set goals, pushing the story in the direction they want.
  • The GM is given a clear GM framework of principles and moves to run the game by.
  • Get strong player buy-in with the adventuring party creation system and creative freedom for the players.
  • The rules create fluid action and gets rid of the mechanical slog that bogs down D&D.
  • And all of this with GREAT ART from artist Per Janke, creating a consistent vision throughout the book.

So who is Grimwild for?

  • D&D 3.5E, 5E and Pathfinder players will appreciate the low-GM prep, easy-to-learn mechanics, and the focus on character goals and letting players push the story.
  • OSR/NSR players will enjoy the straightforward resolution system, sandbox-friendly gameplay, and ease of adapting modules from other systems. Lots of rollable tables help as well.
  • Narrative game players will like the fiction-first resolution system, with a focus on player agency, and narrative currency that fuels drama.

Key Features

Grimwild has a lot going on inside, but here's an overview of big-picture stuff. We'll talk about mechanics later.

  • All 12 classes from D&D: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorceror, Warlock, Wizard. With familiar abilities, re-imagined for a narrative rules system.
  • New Take on 100 Classic Monsters: We detail and give advice on creating encounters that make the monsters a part of the story, not just meatbags of hit points to chew through.
  • Story Kits: No preparation required scenarios that create evolving situations, not railroaded plots. These are more kits for your creativity than they are storylines, filled with evocative prompts and timers that create developing situations for you to tell your own stories, not ours.
  • Homebrew-friendly system: Built on our open licensed (CC-BY) ruleset, Moxie. The game text itself is all licensed CC-BY forever. It's designed to be cinematic, narrative, and most importantly modular. This makes changing rules to your liking simple and the open license allows people to make modules, adventures, monsters, and even entirely new games with its mechanics.

Gameplay Overview

The easiest way to get a clear understanding of the Grimwild mechanics is to download the preview. It has the entire rule system in it. But here are some highlights that show off unique aspects of the system:

  • Base system: Roll d6 dice pools and keep the highest die to determine how well things went. The GM adds d8s called thorns to represent difficulty. When they come up as a 7 or 8, it cuts your results down a notch. A critical always beats thorns, though, so the PCs can always gain the upper hand.
  • Freeform Magic: Cast magic on the fly—the spell names, god domains, or details of a song give you limitations and permissions on what you can cast. Just say what you want to happen, then use the simple magic rules to cast the spell. No long spell lists, no memorizing, no opening the book to reference it.
  • PC Bonds: Form bonds with the other PCs, like playful camaraderie, solid rivalry, or tense mistrust. When your bonds change through play, update them giving the other PC a bonus die called spark!
  • Add Story Details: You can declare details to add into the story, about your character's gear, backstory, the elements around you in a scene, the behaviors of NPCs, and more. Particularly impactful details require you to spend spark, points you earn from facing adversity and getting up to trouble.
  • Vex: When you get hit with fear, confusion, or other emotional turmoil, you keep control over your PC's actions. A simple system of choosing fight, flight, freeze, or freakout turns previously boring moments of losing control into a chance for you to play up the struggle they go through the way you want.

And that is all available in Grimwild: Free Edition! In this, Grimwild: Extras Edition, you gain an entire extra 30-page chapter that has:

  • Artificer: Play as a master of invention, both magic and mundane. Complete with magitechnobabble d66 tables and various gadgets.
  • Psion: Play as a master of the mind, manifesting powers from biodynamics, clairsentience, metacreation, psychokinesis, telepathy, and transposition.
  • Fantasy Flavors rules tweaks: Different rules settings to help you adjust Grimwild from its base Heroic Fantasy difficult towards Grimdark, Low Fantasy, Sword & Sorcery, High Fantasy, Epic Fantasy, and Cozy Fantasy.
  • Solo Play: Guidelines for solo play, which works wonderfully in Grimwild by default, and the solo party mode where you take on the role of the main PC as well as three secondary characters to form an entire adventuring party! Complete with its own character sheet to track each of the secondary party members, who have lightened mechanics to make it easy.
  • Enemy Tactics: Positive and negative traits, example moves, motivations, and worst case scenario tables for all combat roles to help create diverse combats on the fly.
  • Arcana: A total of 66 magic items, each illustrated.
  • Random Potion Generator: A fully illustrated (36 potions!) random d66 table for generating magic potions.
  • Fiction Pillars: A quick-prep method focused on setting up fiction blocks to build your sessions around.
  • Character Options: 20 Group building questions to help during session zero and 5 d66 tables to give your characters distinctive features.
  • Thieves Cant: A complete symbol guide for thieves cant, including their meanings so you can bring this written rogue code into your games.
  • Designer Notes: Six articles I wrote with my own (J.D. Maxwell) thoughts and advice on various aspects of the game. They are: The Rules as a Net, Starting a Campaign, The Role of the Dice, Vigilance & Perception Checks (explaining why we don't need them!), Story and Why It Matters, and Buying Into Quarrels.
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Reviews (16)
Discussions (9)
Customer avatar
Lesley N March 25, 2025 8:45 pm UTC
PURCHASER
The game looks good
But 30 bucks for a 180 page pdf, is a totally not going to happen prospect.
I looked at the free offering and like what I see.
But I'll give you 30 bucks for a hardcover, not for a pdf file.

If this can't offer a hardcover for 30 bucks, come back when you can. Otherwise you won't be able to compete with designs that can.
Reply
Customer avatar
J.D. M May 03, 2025 4:49 pm UTC
PUBLISHER
The PDF is $20, though? Not sure where you saw that it's $30.
Reply
Customer avatar
Lesley N May 04, 2025 9:08 am UTC
PURCHASER
Hello JDM I likely was quoting in CAD prices
Anyway, thanks for the sale option, I went with that
Liked the bonus content

Just noticed the Backerkit, gave it a repost (I'm also on Bluesky)
Tempted to get the hardcover
But even though I'm something of a collector, I've been realizing I have too many RPGs lately :)
I'm contemplating focusing on my Forbidden Lands collection (I can't play everything hehe)

Good luck with the backerkit
Customer avatar
Gabriel H March 08, 2025 4:30 pm UTC
I see several reviews saying this is Forged in the Dark, but don't see it on the page. Is this FitD?
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Customer avatar
Francesco C March 23, 2025 11:11 am UTC
PURCHASER
Grimwild uses its own system, which is based/derived from the FitD.
Reply
Customer avatar
Arley S April 13, 2025 7:34 pm UTC
PURCHASER
People get entire systems and their dice resolution mixed up all the time. This game builds on the familiar dice pool FitD dice resolution, but it's not a FitD game per se... You can call it FitD-adjacent.

It's a moot explanation though, you can just download the Free Edition and look for yourself lol It's a great game.
Reply
Customer avatar
Chancey S June 09, 2025 12:45 pm UTC
PURCHASER
Forged in the Dark is a touchstone, it's not a FitD game. It has a similar d6 keep highest resolution system, though!
Customer avatar
Sister M February 05, 2025 1:29 pm UTC
Say when I fill in the top row of the XP boxes on the character sheet it has a empty box and a + box. I fill in the first empty box . Do I get the new talent after filling in that empty box or do I also need to fill in the + box and then I get the new talent?
Also, does everyone automatically get the 1XP per session or does PCs have to do certain things to get that 1XP. I understand about the extra GM awarded bonus XP.
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Customer avatar
Tim G February 08, 2025 9:16 pm UTC
I read it as each box is an XP, and the + boxes are when you level up and get the benefits. So each new level requires XP equal to the level. Seems to be based straightforwardly on number of sessions.
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Customer avatar
J.D. M February 09, 2025 4:03 pm UTC
PUBLISHER
Tim has it correct. Each session, fill 1. When it hits a + sign, take a talent.
Reply
Customer avatar
Alex S February 10, 2025 8:05 am UTC
PURCHASER
Alternatively, keep in mind that Grimwild offers enough flexibility to GMs in such a way that small rules like this can be handwaved in whichever direction you prefer.

If you want to give them a new talent right before the + sign, you can do that. Similarly, you can give it to them afterwards.

The same thing goes for awarding 1XP per session automatically or not. Some GMs prefer to do that, others wait for 2 sessions before giving out one 1XP. There are also those who award XP based on feeling alone.
Customer avatar
Patrick M January 29, 2025 2:56 am UTC
PURCHASER
Why is the fighters first talent on the second sheet Arcane talents? Is this am oversight or is the fighter expected to be a magic type too?
Reply
Customer avatar
J.D. M January 29, 2025 11:54 pm UTC
PUBLISHER
They're just listed in alphabetical order. I wanted the fighter to have something like a spellsword option.

I agree that it is odd that that is listed so high on their sheet, but as I mentioned, it's just alphabetical. No other meaning behind it than that.
Customer avatar
Joshua H January 24, 2025 8:48 pm UTC
PURCHASER
Does this game use the whole dice set or only d6s?
Reply
Customer avatar
alan D January 25, 2025 2:26 am UTC
PURCHASER
D6 and d8
Reply
Customer avatar
Sam T January 31, 2025 7:18 pm UTC
d6s and d8s
Customer avatar
Andrew M January 23, 2025 1:47 am UTC
PURCHASER
I've read it over a couple of times, and first impression is excellent. For those of us with less experience with the Apocalypse World heritage of games, this could really use a flowchart.
Reply
Customer avatar
tim D April 05, 2025 9:34 pm UTC
PURCHASER
Yes! Agree 100%. There are so many new terms it seems like it definitely needs a one sheet rules review.
Customer avatar
Ioan Cristian V January 18, 2025 8:51 pm UTC
Hi, I would really love a POD version. The quality of DTRPG PODs is good enough for me and I think most people would agree.
Reply
Customer avatar
J.D. M January 18, 2025 11:45 pm UTC
PUBLISHER
Hi, I'm sorry to say that we won't be doing a color POD.

However, I am looking at offering a black & white POD in the future with custom versions of the art specifically made for B&W.

We'll also do a reprint of the core book at some point as well. A link to the waiting list is on the table of contents.

Sorry about the lack of color POD though.
Customer avatar
Andrew M January 17, 2025 2:03 am UTC
PURCHASER
I like what's in the free download, but the price of this version is eyewatering.
Reply
Customer avatar
J.D. M January 17, 2025 10:39 am UTC
PUBLISHER
Hello, I couldn't help but respond to this even though I really should know better.

Honestly, I'm a bit baffled by your comment. I put an entire year's worth of work into this full book, then chose to release the vast majority of it (the entire full game) for free to all so that anyone could play, then charge only for this Extras chapter for those that wanted expanded content and to support the game.

The game itself is full of art, has many character options, a full bestiary, and much more—$20 for the game is at or below the standard price for full games of equal scope. I could have instead opted not to have had the Free Edition, in which case there's no reason you would be even saying this, but I thought it would be a boon to the community instead.

I don't mind criticism, and have had my fair share of it throughout the design process, but this comment has me truly dumbfounded.
Reply
Customer avatar
Andrew M January 18, 2025 3:12 pm UTC
PURCHASER
You're 100% right and I'm a dummy -- I just a few days ago changed my settings to show prices in Canadian dollars and then forgot about it, so being conditioned to think in US I was thinking it was $28.75, whereas it's probably US $20, right? My bad. Super bad.

So...print version? ha ha, heh hehe.....sigh
Reply
Customer avatar
Andrew M January 18, 2025 4:05 pm UTC
PURCHASER
I sent you an email about a late order of Complete package
Reply
Customer avatar
J.D. M January 18, 2025 4:17 pm UTC
PUBLISHER
Appreciate the follow up and sorry about my bit harsh tone! I was just scratching my head. :)
Reply
Customer avatar
Andrew M January 18, 2025 4:21 pm UTC
PURCHASER
Nope, you were 100% on point and nothing harsh. Backed with my thanks. A.
Customer avatar
Nigel M January 14, 2025 11:02 pm UTC
PURCHASER
Hi, I see pre orders are disabled on Backerkit. What are the plans for Print/POD going forward? Oh and shiny game dice?
Reply
Customer avatar
J.D. M January 15, 2025 12:30 am UTC
PUBLISHER
You can e-mail me at [email protected] and I can process a late backing order, but we're getting pretty close to our print order cutoff date. I need your e-mail and the items you're interested in, then it'll send you an e-mail so you can fill in your details. This offer's open to anyone that reads this, but I'll post a reply again when the absolute cutoff has been reached.

We won't be selling print copies via retail, but will have another crowdfunded print run in the future. You can find a link to that on the contents page of the book!

This won't have a POD of the color version, but I will eventually offer a softcover black & white softcover POD (with actual separate versions of the art in B&W that looks very cool). This will be quite a ways in the future, though, since I'll rebuild the layout entirely to appear best in black & white.
Reply
Customer avatar
Nigel M January 15, 2025 1:32 am UTC
PURCHASER
Thanks, great stuff, email sent.
Reply
Customer avatar
J.D. M January 29, 2025 11:55 pm UTC
PUBLISHER
I needed to update this. Late backing is now closed. We have used all of our available copies. Sorry!

You can join the waiting list for the next print run here:

https://linktr.ee/odditypress
Reply
Customer avatar
Rory O February 04, 2025 12:50 am UTC
PURCHASER
Nooooooooooo! I just discovered Grimwild. I was about to buy the PDF when I saw this thread.

At the same time though, I'm incredibly happy for you, JD. Am I correct in thinking you've sold through the initial print run?
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Product Information
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180
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File Last Updated:
April 23, 2025
This title was added to our catalog on January 13, 2025.