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High-Tech Weapons 70% off [BUNDLE]Click to magnify

High-Tech Weapons 70% off [BUNDLE]

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This very special 70% off bundle contains several weapon-oriented RPG supplements, including our Gold-bestselling "Ray Guns & Ruins" and several issues of the popular Wisdom from the Wastelands mini-supplement for modern, sci-fi, and post-apocalyptic games! We have also thrown in as a bonus item our Platinum-bestseeling TSRPG (Travel-Sized RPG), which can be used to run old-school supplements and modules in an easy, rules-light way (e.g., ones created for Gamma World or retroclones like Mutant Future).

351289-thumb140.jpg Interplanetary Feats
Regular price: $1.99
Bundle price:
 $0.59
Format:
 PDF
This publication contains 62 Feats developed for use with any roleplaying games with futuristic themes that use the OGL/d20 system, from ones that enhance performance on spacecraft and zero-G conditions, to those that are useful planetside.  Feats are special abilities a character possess that either give bonuses to the character’s skills, saving throws, or attacks or allow a character to transcend rules in some manner and are one of the most popular means of customizing characters in games based on the OGL rules system. ...

186649-thumb140.jpg Quantum Flux: Unique Superscience Artifacts
Regular price: $4.99
Bundle price:
 $1.99
Format:
 PDF
With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and they’ve gone through Hell since the apocalypse. Damaged, jury-rigged, infested with nanites and parasites, warped by energy, rebuilt by insane machines — these are the kinds of changes that make these artifacts dangerous, unpredictable, and, above all, unique. Quantum Flux contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apocalyptic setting, and range...

362535-thumb140.jpg Ray Guns & Ruins
Regular price: $2.99
Bundle price:
 $0.89
Format:
 PDF
This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with mundane and superscience hazards, and guidelines on rooms that might be found anywhere in the wastes. Material in this supplement is stat’ed for the “Basic” OGL/d20 system and can be used as-is with OSR games like the Labyrinth Lord retroclone of D&D or the Mutant Future retroclone of Gamma World and is compatible with and easily adapted to games derived from that syste...

423387-thumb140.jpg TSRPG (Travel-Sized RPG)
Regular price: $4.99
Bundle price:
 $1.49
Format:
 PDF
TSRPG (Travel-Sized RPG) is a rules-light storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into y...

28601-thumb140.jpg USSMC FM 7-22: Space Boarding Operations
Regular price: $4.99
Bundle price:
 $0.99
Format:
 PDF
In 2089, the universe is a cold, dangerous place and it’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower. USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding hostile spacecraft in 2089. Its author, Lt. Col. Oliver Cass, is a retired U.S. Army officer experienced in both real-world operations and manual writing. It is a fascinating read that can be used in conjunction with any sci-fi roleplaying or miniatures game and includes:  A complete background on the universe of 2089 Detailed, room-to-room combat tactics for boarding and securing a starship Instru...

477641-thumb140.jpg Warning: Danger! A Children’s Guide to Mines & Unexploded Ordnance (Обережно: Небезпека! Дитячий довідник про міни та нерозірвані боєприпаси)
Regular price: $4.99
Bundle price:
 $1.43
Format:
 PDF
One of the most serious threats to children in Ukraine, especially those in parts of it that have been occupied or fought over, is the presence of landmines and unexploded ordnance like grenades, fuzes, firing devices, and submunitions.  In response to this tragic and frightening situation, we have created this activity book designed to help children in Ukraine identify, be aware of, and avoid landmines and other explosive hazards. It includes two-dozen coloring book images (many depicting devices at their actual sizes), two puzzles, a board game, and full-color samples of various devices and the game board!  We are currently in the process of distributing as many copies of this publication as possible to vulnerable children in Ukraine, and all proceeds from its sale here will go toward t...

101237-thumb140.jpg Wisdom from the Wastelands Issue #11: Optional Combat Rules
Regular price: $0.99
Bundle price:
 $0.29
Format:
 PDF
In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games' Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easil...

109438-thumb140.jpg Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons
Regular price: $0.99
Bundle price:
 $0.29
Format:
 PDF
Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.  Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing g...

110795-thumb140.jpg Wisdom from the Wastelands Issue #24: Weapon Modifications
Regular price: $0.99
Bundle price:
 $0.29
Format:
 PDF
This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (es...

112108-thumb140.jpg Wisdom from the Wastelands Issue #26: Energy Weapons
Regular price: $0.99
Bundle price:
 $0.29
Format:
 PDF
The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target types (like robotic units); other items have debilitating temporary effects.  One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts and, with an eye to providing players and Game Masters with some new and interesting rules ...

125432-thumb140.jpg Wisdom from the Wastelands Issue #35: Terror Weapons
Regular price: $0.99
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 $0.29
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 PDF
During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the terror groups were hunted down and destroyed with prejudice. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any ...

99522-thumb140.jpg Wisdom from the Wastelands Issue #3: High-Tech Weapons
Regular price: $0.99
Bundle price:
 $0.29
Format:
 PDF
Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is devoted to new toys that Game Masters can use to reward — or punish — their players. Several of the new weapons presented in this issue have the option of different types of ammunition, adding even more variety to a game. This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing g...

137604-thumb140.jpg Wisdom from the Wastelands Issue #43: Optional Combat Rules II
Regular price: $0.99
Bundle price:
 $0.29
Format:
 PDF
As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut  with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces mechanics for things like charging, recoil, variable firing stances, cooking off ammunition, and grappling while waving sharp pointy objects. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Futur...

139520-thumb140.jpg Wisdom from the Wastelands Issue #46: High-Tech Weapons 4
Regular price: $0.99
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 $0.29
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 PDF
In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle in, and set the trigger select to “Mayhem” — ’cause it’s a mean old world out there!  Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible wi...

100912-thumb140.jpg Wisdom from the Wastelands Issue #9: High-Tech Weapons 2
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 $0.29
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 PDF
The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers, along with one new associated condition. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "...

Total value: $33.85
Special bundle price: $9.99
Savings of: $23.86 (70%)

~ TSRPG (Travel-Sized RPG) ~

Be sure to check out Skirmisher Publishing's popular and Platinum-bestselling TSRPG (Travel-Sized RPG)! This rules-light storytelling game can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules fit on one page; no dice are needed; characters have just two stats; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. TSRPG is fully supported with sourcebooks that include "Arms, Armor & More," "Wands, Wagons, Whips & More," and "OS-TSRPG," along with 11 compelling scenarios, "The Call of CthulWho," "A Long Way to the Top," "Beating Around the Bush," "A Midsummer Night's Scheme," "On the Plane of Magma," "A Violet Shade of Death," "A Rose for Erato," "Into the Terrorium," "Whiskey in the Jar," "Krampusnacht: Night of the Krampus!," and "Temple of the Banished Suns," all of which include pregenerated characters and the basic rules for the game, allowing them to function as quick-starts for it. We have also had TSRPG translated into a number of other languages, including German (along with three adventures, „Eine Rose für Erato,“ „Auf der Ebene des Magmas,“ and „Tempel der Verbannten Sonnen,“ along with the „OS-TSRPG" supplement), Spanish (along with four adventures, "Una Rosa Para Erato," "Un Tono Violeta de Muerte," ""¡El Plan de Una Noche de Verano"," and "En el Plano de Magma" and the "Armas, Armaduras y Más" and "Varitas, Vagones, Látigos y Más!" supplements), and Ukrainian

English TSRPG   Espanol TSRPG   Deutsch TSRPG   French TSRPG   Yкраїнська TSRPG

Supplements in English TSRPG Wands TSRPG On the Plane of Magma A Violet Shade of Death A Rose for Erato Into the TerroriumTSRPG

Temple of the Banished Suns TSRPG TSRPG Beating Around the Bush Krampusnacht! TSRPG

Supplements en Espanol TSRPG TSRPG TSRPG TSRPG El Plan de Una Noche de Verano TSRPG  

Supplements auf Deutsch TSRPG Magmas TSRPG TSRPG

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Product Information
Publisher Stock #
February #29
Format
Original electronic Click for more information
Scanned image
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This title was added to our catalog on February 18, 2025.