A fairly elaborate (for only 10 pages) but quite straightforward scenario of "arrive at the base and deal with the bad thing". I have read it but not run it yet.
My only real concern here will be that this scenario seems 100% a death trap if the party doesn't arrive with weapons in hand. This is a dangerous assumption in DiS as a new party is extremely unlikely to have more than 1 weapon, if any at all. I'd advise allowing PCs to harvest vacuum guns from the ceiling turrets if they are to have a chance to deal with the threats onboard.
I'd also advise sprinkling the station with random loot and stuff, as it is a bit bare and spartan as presented. In particular there are very few skill checks and rolls involved, you'll have to invent these yourself.
The final "boss fight" deserves some special attention, mostly since the boss has absolutely wild amounts of HP, three times any creature in the core book. To avoid this becoming an endless slugfest, maybe put some hidden explosives somewhere or something.
Finally, one thing I'd love to see is the included map in a higher resolution.
Anyway, this is (IMHO) good value for money even at $3.
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