Quick review based on my reading, so at least people know what to expect, given there's no preview.
~15 pages: Creating Missions
This section outlines a campaign framework with 5 phases (as opposed to the Core book's 3 phases), helping you to structure a campaign. Coming from a background of open-ended sandbox-style OSR GMing, I appreciated a bit of guidance on how I might set out a more structured game, which seems to be the go for a game trying to emulate a 100-minute action movie. While the section did provide a few random tables to get the GM going if they are struggling for inspiration, I found the tables pretty thin and was hoping for more in this respect.
~15 pages: Creating Adventures
This is, to some extent, a copy paste of Creating Missions, but tailored for the Outgunned Adventure book. The level of tweaking for Adventures is about the same as how much Outgunned Adventure was tweaked from Outgunned. If you appreciated going through Outgunned Adventure after having read Outgunned and having a single book to refer to, you'll appreciate this. If you wondered why Outgunned Adventure wasn't just a smaller supplement, you probably won't feel this is hugely valuable.
~20 pages: Playing Solo
I have no interest in solo gaming so this will be short. There are a few pages of instructions and some random tables. The tables in this might be somewhat useful for those looking for some inspiration for multi-player games too, although are more focused on set-dressing such as location rather than key plot elements (although there are a few useful tables in that respect, to be fair).
~8 pages: Hot Shots
4 Outgunned one-page missions and 4 Outgunned Adventure one-page missions. These are decent starters when you consider you can only fit so much onto one page. I don't tend to run modules out of books, but would consider using these as ideas to get me started.
From my own personal point of view, I'd been hoping for more/larger random tables for idea generation, since getting started is where I struggle, and coming from OSR am used to big d100 tables with lots of ideas. Perhaps just a long list of action movie scene tropes would have been nice. The instructions on how to structure an ~8-session campaign were appreciated as someone coming from a very different style of gaming. Overall, not mind blowing, but certainly not bad. Probably about right for the price. Knowing what's in it now, I'd probably buy it (if I hadn't already taken the leap of faith).
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