An excellent self-contained world. Should I get a TPK one day, the next session will start here!
The book itself is well laid-out and cross-referenced. You can read it back-to-back in a reasonable amount of time, with only a small amount of page flipping, and get a clear picture of what happens in this damned place, and where to find the info you need once you do need it.
I like the fresh take on the concepts on devils (shapeshifters with horned masks you can remove and "re-use"), the eternity of Hell (Sinners are reborn forever and wear their sins as an embedded stone in their flesh), the intrinsic "fallback quest" (there is a god skewered at the top of this central peak and trying to reach it should prove interesting), etc. Fantastic material that I can develop myself as the campaign goes on, never too verbose, always with concrete elements and focused on the hell-like atmosphere.
Chapters 4-8 describe the world itself, each detailing a different section (the shore and small islands, the lower interior, etc). Each section is divided in ~20 locations, from an interesting locale (a lake of molten metal) to a 33-rooms dungeon; they don't seem listed in a coherent order (like alphabetic) but it stays manageable.
Chapter 9 describe new monsters and most of them offer something fresh (this one turns you in gold, treasure!, that one injects a potion with its beak on a hit, etc)
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