|
This is a really fun adaptation. I actually hadn't seen the movie before and sought it out after reading the comic because I enjoyed how campy it was. I think reading this comic first made the movie make more sense, lol. If you're already a fan of the movie, I think you'll enjoy some of the touches in the comic, like the dramatic sound effects and the little spots of color they added.
|
|
|
|
 |
|
It's basically pictures from the movie slightly post-processed. It seems like a simple filter was used and the speech bubbles were implemented.
That's it.
It's pathetic.
|
|
|
 |
Creator Reply: |
Thank you, Alen! We understand that when people post reviews that sound cruel or insulting, and ratings which are unfair or even misleading, it is often because of other things they are dealing with. We would therefore invite you to reexamine our graphic novel adaptation of “Plan 9 from Outer Space” when you are in a better frame of mind so that you can more fully appreciate the effort and care we have put into developing it.
Please also note that we provide two substantial previews of this publication so that customers will be familiar with its appearance and contents and not, inexplicably, purchase something they know in advance they will be unhappy with.
We would also encourage you to attempt some creative endeavor of your own, which might give you a sense of appreciation for the level of effort that goes into large projects like this and be more reasonable and generous in your responses to them.
|
|
 |
|
|
Just a fantastic system that flows cleanly in game and includes fantastic sections on stage craft for your storytellers.
|
|
|
|
 |
|
Yet another exceedingly well written entry into Skirmisher's 100 oddities series! Well worth the money, and, with only a little tweaking, can be implemented into any RPG setting!
|
|
|
|
 |
|
It's a pretty picture, but it's not very useful for an actual game session. The grids are sloppy and don't line up with walls. The corridor widths are inconsistent making a custom grid difficult to apply.
|
|
|
|
 |
|
An enjoyable read covering some interesting angles from which to consider biology. It's full of cool ideas that are easily built upon.
|
|
|
|
 |
|
Excellent supplement for those who want details about diseases. Especially impressed with the way they did symptoms and wish there was more of it. Recommended.
|
|
|
|
 |
|
I love the post apocalyptic. Into the Terrorium offers a nice side adventure for your plucky wastelanders. Fits Fallout, Exodus, Darwins world and any of the like. All the boxes are checked for this
1) Lost labratory
2) menacing B movie Giant mutant ants
3) Exploration
Nuff said. It is small and could be even added as a small special random encounter.
Thank you for helping the hobby!
|
|
|
|
 |
|
Everything's great and the additional resources - heck, the maps alone - make it well worth the price. I wish there were another, specific table or two to round things out (maybe some spooky sounds, weather, haunting details, something?), but really great.
|
|
|
|
 |
|
What good lookin' characters. Great wolf variations, and wereworf forms, especially the red haired wolfen
|
|
|
|
 |
|
Solid. Fit the need perfectly. This was easily woven into the campaign and helped spin off new quests after it.
|
|
|
|
 |
Experts |
by Jared [Verified Purchaser]
|
Date Added: 10/17/2023 07:41:51 |
|
This is a true gem of the 3.x D20 era! Fleshing out the NPC Expert class with dozens upon dozens of new options and new combinations. Sparked my imagination when I found it in print back in the day and I still use it as a reference when I run games today in any system.
|
|
|
|
 |
|
This game has one of those game mechanic ideas that is obvious in retrospect, like all ingenious ideas. If you like playing on the go, and aren't into diceless play, this is a great solution!
It is a simple to learn system that really is good for playing without much equipment - a notepad or a cellphone notes app would be handy, but even this could be skipped in a pinch.
|
|
|
|
 |
|
This is so simple yet works so well. I just used it with complete newbies who wanted to try to roleplay but were intimidated by crunch, and it was a blast. Intuitive and encourages players to let roleplaying take the lead over maths. It is so low-prep, fast and frictionless!
It's easily hackable. We used it with MUNE, no GM, google picking the numbers and a video game setting familiar to us all (Elder Scrolls) but I am looking forward to using it with game mastered one shot adventures that look appealing but are not worth everyone learning the system for, as well as solo roleplaying.
The one page printable booklet was super handy in getting everyone on board and playing, and reassuring in its tiniess.
We plan to try out FATE Accelerated character traits for a slightly more complex character building in the future.
Recommend the GM/facilitator watching some of the Youtube playthrough to see it in action.
|
|
|
 |
|
What cool art, a clever scenario and simple enough to follow for Travel-size players, each encounter gives examples of the numbers to hit and motivations for the NPCs and how they operate.
|
|
|
|
 |
|
 |