The Green-Golden Rade is a great resource for adding the Faerie or Fey of myth and legend to your Dungeon World campaign. The folk protrayed within are much more sinister, amoral, and inhuman than their equivalents are usually portrayed in modern fantasy RPG's. That said, the Rade is an otherwordly road through the Faerie realm that can connect two different places and even times. Essentially it's a sort of pocket dimension existing alongside whatever world your campaign exists in. So, you could have your more Tolkienesque Elven characters meet Fey that are their terrible, almost deific counterparts without having to reconcile the differences between the two types of Elve in your DW setting. I haven't used this in a game yet, but I plan on it. Like all really good Dungeon World supplements, there's enough detail with new moves, magic items, a compendium class etc to flesh out a very unique experience for your players without being overly prescriptive. The Green-Golden Rade would be perfect for a Celtic or Viking themed campaign, but I think it would work great for pretty much any vanilla DW setting. I also think it'd be very easy to re-skin this for a very different, non euro-centric setting. Change some of the names up, make some appropriate creature substitutions, and would probably work fine as a magical pathway in most any mythical setting.
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