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Warhammer Fantasy Roleplay: High Elf Player's Guide
by Mathias [Verified Purchaser] Date Added: 06/24/2025 00:11:52

Lovely book with very in depth careers. Great exploration of the elven mindset and very cool magic and talents!

I would like to ask Cubicle to look over some possible spelling mistakes, particularly in the high magic section as I saw a letter or 2 attached to a word it did not belong. Outside of this, great book alongside the dwarf players guide!



Rating:
[4 of 5 Stars!]
Warhammer Fantasy Roleplay: High Elf Player's Guide
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Creator Reply:
Hi Mathias, thank you for your review! We would kindly urge you to submit any errors you find to our errata form that is available on our site! Many thanks, C7 Team
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Warhammer: the Old World Roleplaying Game, Player's Guide
by Anthony [Verified Purchaser] Date Added: 06/23/2025 13:23:25

For years I've loved the Warhammer Fantasy setting, but always struggled to enjoy the RPG owing to its involved percentile based mechanics. I'm extremely excited to be afforded the opportunity to run some games for my table with The Old World and its excellent dice mechanics.

Of particular note is the spell-casting system, which has been, in my opinion, vastly improved upon from the WFRP 4th ed iteration.

I'm looking forward to the release of the GMs Guide and future adventures and supplements!



Rating:
[5 of 5 Stars!]
Warhammer: the Old World Roleplaying Game, Player's Guide
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Creator Reply:
Hi Anthony, thank you so much for your review! We wanted to provide a more accessible system for players and GMs that is snappy and easy to get to grips with. All the best, C7 team
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Wrath & Glory: Threat Assessment: Xenos
by Tomasz [Verified Purchaser] Date Added: 06/23/2025 06:07:25

Exhaustive bestiary covering most of the aliens that players might encounter laid out in reasonable manner



Rating:
[5 of 5 Stars!]
Wrath & Glory: Threat Assessment: Xenos
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Creator Reply:
Hi Tomasz, thanks for your review!
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Warhammer: the Old World Roleplaying Game, Player's Guide
by Malcolm [Verified Purchaser] Date Added: 06/20/2025 20:33:32

Been enthralled with the old world miniatures game. Just finished reading through this new rpg for the Warhammer world and it seems like it’s going to be excellent. My group is notoriously not big on rules and this system seems so easy to run. I think it’s going to finally get my players to role play in the Warhammer world!



Rating:
[5 of 5 Stars!]
Warhammer: the Old World Roleplaying Game, Player's Guide
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Creator Reply:
Hi Malcolm, thank you for your review! The aim of the new system is to be accessible and snappy, with enough depth for interesting character building!
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Warhammer: the Old World Roleplaying Game, Player's Guide
by Gary [Verified Purchaser] Date Added: 06/20/2025 13:25:05

Knocked it out of the park (at least for me). Can't recommend this enough. It's like they took all the best ideas from WFRP 1e and then built it into a modern system that I could actually run without being crazy crunchy like WFRP 4e (which is fine just too crunchy for me).



Rating:
[5 of 5 Stars!]
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Creator Reply:
Hi Gary, thanks for your great review, we really appreciate it!
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Warhammer Age of Sigmar Soulbound: Core Rulebook
by Dan [Verified Purchaser] Date Added: 06/20/2025 10:06:02

-The fluff got me more interested in Age of Sigmar lore than actually playing Age of Sigmar did.

-The punchiest review I can give is that many modern 5e players would rather play Soulbound and they don't realize it.

--The sticking point for some people might be that the power level of characters in this game is quite high and resources aren't limited enough, but the average modern D&D player seems to start at Level 3 or higher, have one or two encounters per Long Rest, and consider character death or failure to be a personal attack by the DM, so isn't a high-powered system with fast-paced combat that gets you right back to roleplaying your cool OC exactly what people want these days? (It's not like combat is a joke though; both PCs and enemies hit pretty hard, so careless players or overzealous GMs can still find characters in real danger.)

-Despite just comparing it to 5e, the so-called "c7d6" system might be this game's biggest highlight for me. The number you need on the d6 and the amount of d6s that need to reach that number are both part of a skill check (Test), representing "difficulty" and "complexity," respectively. It gives the GM some interesting flexibility, and throwing 7 or 8 d6s for a thing your character is particularly good at is perfect for something based on Warhammer.

-I love the character creation. You start with an "Archetype," each meant to represent a particular variety of Character model from the AoS wargame, but that's not the same thing as a "class" in other games or a "career" in WFRP. The choices within a given archetype are relatively limited, but once that character hits the table and starts earning XP, you can spend that XP on whatever you want. Your melee brawler saved up XP and wants to learn magic after getting hit with a nasty spell last fight? Go ahead! No multiclassing required, it's your character, learn some magic! (But probably start worrying about your Mind stat and Channeling proficiency). I guess this might feel like the Soulsborne games to some people? (If you want to get spicy you can also build a character from scratch with XP buy.) A new player can flip through the pictures, pick the one they like, and build a character in a few minutes, but at the same time you can really make your character yours.

-In terms of the book itself, the first several Chapters are dedicated to walking you through the process of building your character while introducing you to the world that character will explore. While it makes it harder than it could be to simply throw a character together, it's great for ensuring that a prospective new player understands the process and is invested in their character. The players I've had who actually read through it rather than trusting my handouts to give them the gist ended up the most excited for my games. After that is the Rules section, which itself is well laid-out even if having it in the middle of the book might be counterintuitive to some. (But this is a pdf version, so no physical tabbing required!)

-It's a somewhat rules lite system, but only in the sense that fans of extremely crunchy D&D 3.5/Pf1e/Cyberpunk games might find themselves having to make more on-the-fly rulings than they're used to, and combat is managed by Zones instead of feet (optional rules for grid combat exist). It's very easy to jump in and start rolling dice, but for something that leans toward the fluffier side in many ways, the rulebook is actually pretty robust and there's plenty to do on your turn - readied actions, shoves, grapples, defending an ally, called shots; most of the things fantasy RPG players know and love are present.

-As a very minor gripe, weapon damage types, dual wielding, etc don't really do anything without taking the appropriate Talent (think Feat).

-As a warning/additional minor complaint, "The Ladder" is going to confuse your players. I've run this game for three groups and all of them got tripped up on specifically that while otherwise settling into the game rapidly. Characters' points in Melee, Accuracy, and Defence are tallied up and assigned a rating from Poor to Extraordinary, and attacks succeed on a number between 2-6 depending on how those compare (2+ below, 1 below, same, 1 above, 2+ above). It feels very much like looking at Strength/Toughness in Warhammer 40K, but people who haven't played that game or experienced a similar mechanic WILL get tripped up on The Ladder. On the very positive side, though, this contributes to speeding up combat - the pile of dice is rolled all at once and then damage is calculated based on how many succeeded and the character's weapon.

-I do wish there was some detailed encounter balancing advice in the GM section. The Bestiary does include that, but it's based on the tier of enemy (Minion, Warrior, Champion, Chosen), and not all enemies of the same tier are created equal. (The writers themselves have said that roughly double the total Toughness of the party can be used as a budget for building an encounter.)

-My biggest complaint is that Cubicle7 seems to be prioritizing their 40K lines and an aggressive lineup of new titles over this game. I prefer 40K as a book/wargame setting, but I find Soulbound to be C7's best RPG offering, personally, and at the moment they're suddenly making games set in The Old World and The Horus Heresy to join another Warhammer Fantasy game and two other 40K games, while also releasing The Laundry 2e and working on their sudden OSR project. --If you browse around you'll see that the Soulbound line is plenty deep, though, with three full books of additional player options, two books full of loot featuring Crafting and Magic, two campaign books, a setting/campaign book for grittier rules, a book of one shots, and a few one-shots/splatbook-style pdfs. There's enough content past this excellent Core book to run multiple full-length campaigns, so I'd hate for someone to run away from a hidden gem just because the developer isn't pushing it as hard.



Rating:
[5 of 5 Stars!]
Warhammer Age of Sigmar Soulbound: Core Rulebook
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Creator Reply:
Hi Dan, thank you so much for the in-depth review! We love to read such detailed insights into your experience with gameplay and thanks again for the feedback. All the best, C7 team
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Warhammer Fantasy Roleplay: Dwarf Player's Guide
by Mathias [Verified Purchaser] Date Added: 06/20/2025 00:26:37

I really love this book and all the details added to dwarf society and culture. There is one thing I'm confused about. There is a mention of the 'Wards of Grimnir' in two careers, but never a mention of what those wards are or what they do. Can we expect this to be fixed?

Edit: I believe runes can be tattooed as wards of Grimnir, but I am still uncertain.



Rating:
[4 of 5 Stars!]
Warhammer Fantasy Roleplay: Dwarf Player's Guide
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Creator Reply:
Hi Mathias, thanks for the comment! Apologies for this, you can find details on the Wards of Grimnir in Lords of Stone and Steel PDF. All the best, C7 Team
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Warhammer Fantasy Roleplay: Lords of Stone and Steel
by Manuel [Verified Purchaser] Date Added: 05/20/2025 11:14:00

Literally just released the Dwarf Player's Guide. This comes across extremely poorly.



Rating:
[1 of 5 Stars!]
Warhammer Fantasy Roleplay: Lords of Stone and Steel
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Warhammer Fantasy Roleplay 2nd Edition: Core Rulebook
by Ravil [Verified Purchaser] Date Added: 05/11/2025 04:35:06

This is the best WFRP edition of all four. It is the best structured and the most simple of all.



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay 2nd Edition: Core Rulebook
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Creator Reply:
Hi Ravil, thank you for your kind review! All the best, C7 Team
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Warhammer 40,000 Roleplay: Imperium Maledictum Core Rulebook
by CER C. E. [Verified Purchaser] Date Added: 05/07/2025 10:28:38

I like the system. There is information about the universe and a few ideas on adventure hooks for different factions.

The classes and origin options allow you to flesh out a good variety of imperium humans. I hope cubicle 7 keeps publishing material for this game.



Rating:
[5 of 5 Stars!]
Warhammer 40,000 Roleplay: Imperium Maledictum Core Rulebook
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Creator Reply:
Hi Erick, thank you so much for the review. We always appreciate it!
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Warhammer 40,000 Roleplay: Imperium Maledictum Inquisition GM's Guide
by Jake [Verified Purchaser] Date Added: 05/07/2025 02:59:04

When compared to Disciples of the Dark Gods, this is a total step backwards. The setting, intrigue and characters when compared to its Dark Heresy 1e counterpart shows just how low the bar has become for 40k tabletop rpgs. Why on earth the product was also split between two different books is another mystery (GM and players guide). Much of the heavy lifting is ripped straight from older editions and what isn't is uninspired and boring (genestealer cult, generic cults and demons of the 4 big gods). There are little gems here and there like the addition of unique features of the Rosettes and means the Inquisition might use to contact you but that really is it.

I don't know how we went from the Tyrant Star, Haarlock Legacy, Seven demons of Dread Calyx and the tyrantine cabal to this nonsense. Save your money and just adapt the Calixis Sector to Maledictums rules.



Rating:
[2 of 5 Stars!]
Warhammer 40,000 Roleplay: Imperium Maledictum Inquisition GM's Guide
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Creator Reply:
Hi Jake, thanks for your review. We are sorry you were not satisfied with your purchase, and we hope we are able to better satisfy you with our future releases for Imperium Maledictum. All the best, C7 Team
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Warhammer Fantasy Roleplay: High Elf Player's Guide
by Durak [Verified Purchaser] Date Added: 05/02/2025 06:12:25

Happy with the product. Only issue I have currently is with Swordmaster. Encumbrance is an issue. Needs the talent sturdy, or toughness somewhere in its tree. Also getting 2000 gold or more for some of the items is impossible. It would have to be a quest reward at that extreme. You need the Sword of Hoeth for tier 2.



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay: High Elf Player's Guide
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Warhammer Fantasy Roleplay: Lords of Stone and Steel
by Adrian [Verified Purchaser] Date Added: 04/26/2025 12:19:33

This is another wonder piece of reading and artwork whether if you want to play a dwarf or run dwarf adventures in your campaigns. Please check my Dungeons and Dyslexia review here https://www.youtube.com/watch?v=EyIxErj026o



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay: Lords of Stone and Steel
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Creator Reply:
Thank you for the review Adrian!
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Warhammer Fantasy Roleplay: High Elf Player's Guide
by Adrian [Verified Purchaser] Date Added: 04/10/2025 02:48:54

As must own for any WHFR player and GM. There is so much rich lore in here as well as the history of the High Elves. Please check out my look through https://youtu.be/JmmrnsNf5uE



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay: High Elf Player's Guide
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Creator Reply:
Hi Adrian, thank you so much for your positive review! All the best, C7 team
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Warhammer 40,000 Roleplay: Imperium Maledictum, Macharian Requisition Guide
by Adrian [Verified Purchaser] Date Added: 04/10/2025 02:46:36

This is a must buy for any W&G players and GMs. The amount of weapons, vehicles and armor is invaluable to any one shot or campaign. Please check out my look through here https://youtu.be/OHd6Af_kBOk



Rating:
[5 of 5 Stars!]
Warhammer 40,000 Roleplay: Imperium Maledictum, Macharian Requisition Guide
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Creator Reply:
Thank you for the review Adrian!
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