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Some great additions, and I really enjoy the modular approach that allows me to mix & match what I want to include, and what I don't.
Biggest issue I have is the hyperlinking doesn't work. Sections have been added, but they don't respond. Thus making it a real slog to scroll through during play.
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AGON |
by Matt [Verified Purchaser]
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Date Added: 12/28/2024 06:06:00 |
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Ran a 12 session campaign of this game and loved it. Agon really captures a mythological feeling at the table
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The rules modules are truly excellent and streamline the original rules.
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This is massive! For me it is game changer and a must have.
Now it feels like the game mechanics and fiction are tied together more than ever. But with such cool re-do of Devil's Bargain overall game feels more lose, more freedom, more fiction. For me its a good thing. Still, there are some questions left, but if you have time to read it twice and take some notes itll be easier to run the game.
10/10
P.S.: I personally would love to have the 2.0 core book with all the Deep cuts implemented in it. So that I don`t have to go though both books, but that's not even a problem with pdf
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I have just started my time of running Blades in the Dark and even I can see a boatload of potential of the stuff presented in the book. I plan to get the basic stuff under our belt first, before plugging and changing things, but I cannot wait to see what bits in there might be useful for our group.
I only wish I could have a physical book of this stuff, but otherwise, it appears to me to be perfect.
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This is exactly what a game expansion should be: innovative, progressive, deliberate, and in this instance also very reasonably priced.
Deep Cuts elegantly iterates on core BitD mechanics with purpose, and in a modular fashion suitable for buffet-style inclusion. None of the changes seem overly dramatic, yet their subtlety understates the consequential shifts they can offer at the table. These new iterations on tried and trusted mechanics are worth the ticket price alone, IMHO.
In a particularly fearless move, the design rationale behind each choice is provided too, and it's a refreshing read riddled with clarity. Add to that, the huge swathes of content on offer here, and any Blades or FITD fan would be remiss to pass this one up. Best buy of 2024.
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The versatility of John Harper's design never ceases to amaze! What he presents here doesn't 'change' the system, but rather streamlines and clarifies aspects of it. The evolution of Doskvol is also very interesting! I myself was running a 1920's-esque scenario and seeing it going into that direction is really fun!
I second alxd's comment on the Dice Exploder episode!
All in all, great product!
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Easily the best value-for-money expansion I've ever seen. If you used all the sheets, modules and setting elements together for a campaign, it would basically constitute a 2nd edition of the game. It's definitely not presented that way - the content is a series of plug-ins - but that's best way I can describe the breadth of different games elements that receive an alternate take, down to the core mechanics. Made me think of running Blades again just to play with all the toys.
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An incredible collection of optional rules which extend or modify the tight systems of the Blades to suit particular group's needs. As John Harper explains in the Dice Exploder podcast ( http://www.diceexploder.com/blog/2024/11/3/podcast-transcript-deep-cuts-with-john-harper ) he didn't mean this to be fully comprehensive and to repeat the work of fans hacking Blades he already found great, so he didn't add options such as a Revolutionary or a Vigilante crew playbooks.
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I have always been hesistant to run a TTRPG before, because most systems seem like 3 to 4 giant tomes are needed to even have enough footing to begin. So, when I started reading Blades In The Dark, I was delighted by how smoothly the system felt designed to let me jump right in! I love the emphasis on rewarding actions with both mechanical and narrative results, rather than just numerical changes. Asking your players for rolls and what sort of roll they're trying to make, and using that to gauge how effective this tactic would be and setting the staes up with that took a little practice, but after a few sessions, it was so simple. It helps weigh out which approaches would be most and least likely to succeed, but leaves plenty of room for clever tricks to be rewarded/ I enjoy how it let my players relax into using more skills that they weren't super highly trained in, rather than just try to hammer the problem with the same answer over and over again. Very fun, kept things feeling fresh as we went along through various scores.
For the setting side of things - Even a complete beginner like me has plenty of room to find a narrative spot or a fun few story idea threads and expand on them. The setting is sketched out in such crispness, and then when you dive in deeper, you can find an excellent amount of room to grown your own details onto the framework. I was confident about being able to make things up on the fly without worrying that it would contradict something else already established, it let my get the players excited about providing details about their characters' home countries and the city they were currently living in. And the clocks! A fantastic way to track as many (or few) things going on in the game as you might need. Public clocks to help keep the team's goals in mind, secret clocks to help track and problems they might accidentally be spawning; I felt so much more confident about being able to manage so many story elements at once, whenever the players' focus meandered around the city. I love this system so much. Huge fan, will absolutely be purchasing more Forged in the Dark games in the future.
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I like this game but I think our group found it hard not to overplan instead of use the mechanics of telling why we succeeded. It is a little challenging to shift your brain sometimes. In fact my group still over thinks instead of allows everything to be a story. I'd like to try it again though
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Hands down, my favourite RPG to run as a GM. I am in love with the system. The way Stress is baked in across the board as this replenishable resource with a fictional recourse, to flashbacks being oh so smooth a fix for the hours of planning I've previously experienced in heist related games.
If you like narrative games I cannot recommend this enough.
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Blades in the Dark not only presents a unique take on roleplaying games in general, but it give us a setting with plenty of detail to get you started (while leaving plenty of blank space to invent your own games in). For groups moving from the more traditional wargame with story elements attached like Dungeons & Dragons, Blade's fiction-first take on things can take some getting used to, but it's well worth a bit of growing pains for the payoff. OUr group has been roleplaying together since the 1990s across dozens of systems, and Blades in the Dark has quickly grown become our favorite game.
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Quite simply the best RPG system I ever played, we have been playing for two years and keep loving it. The position\effect system allows players great control of how much is at stake at every move, while staying deeply rooted in a fiction-first system. The playbooks are incredibly fun and varied, and the mechanics are just great for the team-of-criminals concept. Overall, simply incredibly fun.
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One of the best book by reviews. The creators are stars as well! It reminds me of Dishonored a lot, and frankly I intend to play it with that extra flavor too. Me and my friends love that world to bits!
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