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Heirs to the Shogunate
Publisher: Onyx Path Publishing
by Timothy [Verified Purchaser]
Date Added: 06/22/2024 10:16:42

This is a magnificent supplement which greatly expands options for Dragonblooded characters and provides extended setting materials. I'm particularly fond of the Forest Witches and the Gunzosha armor.

Now, they just need a proper Solar Companion.



Rating:
[5 of 5 Stars!]
Heirs to the Shogunate
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Many-Faced Strangers
Publisher: Onyx Path Publishing
by Timothy W. [Verified Purchaser]
Date Added: 04/26/2024 12:45:53

This is a fantastic book that I would highly recommend for anyone with Lunars in their game. It is well written and contains both useful setting information and new mechanics. I am particularly fond of Thousand Blade Style as an obviously magical martial art, though I understand that is controversial to some. Overall, I think the first chapter which among other things details more about the history and relationships of the Lunars is particularly helpful.

Now, they just need to release a Solar's Companion of this quality.



Rating:
[5 of 5 Stars!]
Many-Faced Strangers
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Exalted 3rd Edition
Publisher: Onyx Path Publishing
by Timothy W. [Verified Purchaser]
Date Added: 07/15/2023 09:21:41

This game is fantastic. The setting is filled with detailed lore and an interesting premise. The game allows powerful characters from the start with the capability of growing yet more powerful, but it balances things in a way that even very powerful characters remain playable rather than totally game breaking.

Naturally, I have some quibbles. If you add on the expansions, the Solars feel generic while the other types become special. Also, there are too many charms to keep track of and many of those are less than inspiring.

Still, while it is not a perfect game, it is definitely highly enjoyable and I would personally recommend it for anyone that enjoys dramatic high fantasy.



Rating:
[5 of 5 Stars!]
Exalted 3rd Edition
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Imperial Mysteries
Publisher: White Wolf
by Timothy W. [Verified Purchaser]
Date Added: 11/24/2017 17:25:11

There were several good things about this product. It provides options for truly earth-shattering play, and there were some interesting concepts and well written descriptions in chapters one and two .

However, there were also several things about this product that could have been far better. First, this product is really best suited for very small groups with one or two players along with the story teller. The system does not support group play (where group is even 3 players with the story teller) well at all. It gives reasons why archmages do not gather and why they are likely to work at somewhat cross purposes even when nominally allies.

Moreover, the Imperium System provided in the final Appendix is deeply flawed and difficult to make work. To be fair, it states that these are optional rules in a game where all rules are optional. But they are nearly unworkable. The rules state that the Pax Arcana does not apply to Imperium, but these are precisely the things that it seems the Pax Arcana should apply to. More than that, they are exactly the kinds of things you would expect to gain notice from the Exarchs themselves who would move to stop them decisively.

This book is also deeply lacking. In a book that deals with powers that whose mere possession may breed hubris, it only very briefly touches on sins against wisdom (and one of those is not given any explanation). In particularly, it does not discuss the affects of pursuing Imperium on wisdom even though some of the suggested possible goals for Imperium seems like Sins against Wisdom 1. It does provide some example spells for spheres above rank 5, but far too few for my taste when those seem like they should be a major focus and where each rank should last for a substantial amount of time. It gives very short shrift to discussing how an archmage might create artifacts and the type they might create, though that is mentioned in other books repeatedly as something significant archmages do. It also only lightly touches on the kinds of favors an archmage may want from lesser mages and vice versa, though that is an excellent way to introduce archmages to a game. And for a supplement about archmages, it gives few suggestions as to how to create archmage characters for players.

Given what it lacks and the problems with the content that that it does have, I suggest story tellers wishing to play with archmages would be better off creating the rules out of whole cloth rather than even looking to this for inspiration. To be fair, it is a very affordable game book, but I would prefer to pay substnatially more for a higher quality product.



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[1 of 5 Stars!]
Imperial Mysteries
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The Fallen World Chronicle Anthology
Publisher: Onyx Path Publishing
by Timothy W. [Verified Purchaser]
Date Added: 02/28/2017 21:58:16

Overall, this is a good book, and I generally recommend it. It is an anthology of fiction, and like many anthologies, the quality of the individual stories varies. Obedience is one of the best stories in it, and is worth the price of the book by itself. That story is a reprint from The Seers of the Throne, though. The Storyteller is another excellent piece of fiction that puts a truly dark spin on Mage and is a genuine horror story. The Wheel is also a fantastic story that is well worth reading, though it feels more like a piece of Lovecraftian fiction than something set in the Mage universe. Open Carry and Custody Battle bother do a good job of protraying the Mage world while being quite entertaining.

The remainder of the stories are something of a mixed bag. Many of the others are enjoyable, but some of them are enormously confusing and hard to follow, especially when they attempt to deal with Archmages which is something



Rating:
[4 of 5 Stars!]
The Fallen World Chronicle Anthology
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