As a woman who grew up watching Power Rangers and Sailor Moon, I've always been on the lookout for a tabletop system that can do justice to the concept. Most of my prior attempts had been hacks or self-designed, but once Magi-Knights Awakening was in my hands, I had found the perfect system.
This system is easily the best 5E-based book I've ever purchased. It captures the thrill of a team of young heroes locked in an epic struggle against the forces of evil, and also the despair when that night job takes a toll on the heroes' daily life.
These are just some of the things my Magi-Knights players have accomplished:
1) Saved their city from a giant fire golem as the team's pyromancer absorbed the fire into her body
2) Uncovered a plot by the city's deputy mayor to use human memories as currency
3) Rescued three people who had been pressed into living hieroglyphics by a monster made of spray-paint
4) Survived a day at school where every class was a test
5) Revealed the traumatic memories of one of their own who had lived three previous lives as a Magi-Knight
6) Rescued their Herald from being buried alive
7) Called down a fire tornado and four massive lightning bolts to one-shot a monster.
8) Stood their ground against the Horsemen of the Apocalypse who had been mind-controlled.
9) Defeated a baseball-themed monster and helped a trans girl come out to her family in the same day.
The system is 5E-based, meaning it uses the same attributes and modifier scores. But beyond that, this system is its own wonderful thing.
The first, and most notable change as shown on the character sheets is the Soul Eclipse and Crystalline Fracture system.
With Soul Eclipse, you mark off progressive ticks and tallies on a lunar phase chart as your character experiences trauma, fights against unknowable horrors, and makes morally grey decisions. The further along you go, the harder it is to pull back, and while you can go all the way around the chart and perform acts of contrition to bring yourself back to the light, you'll still wind up permanently blocking off spaces on the chart.
Crystalline Fracture represents those moments in shows like this where the hero has been hammered by a strong attack that would kill a normal person. But the hero pushes themselves up from the ground, cleans the blood out of their eyes and gets back to fighting.
With Crystalline Fracture, if you get dropped to zero hp, you mark off one of the eight spaces on the crystal and make a choice. You can either go unconscious and take the consequences, or you can mark off another fracture and stand back up with a sliver of health. If you push too hard however, it's possible to fracture yourself to death.
The magic system in this game is vibrant. Covering everything from beam attacks to chronomancy, each table has the mechanics of how the spells work, and leaves flavor to the players. Whether you want to cross your arms like Ultraman, or fire lasers from your eyes like Cure Lovely, that form of flavor is up to the players. However, the magic also feels more potent that in other tabletop games. Where a cleric in D&D might get a d6 for a healing spell to start, a Magi-Knight with Curing can heal 1d10+1d4 at the first level of magic.
Where character bonds in D&D and some other systems are just story hooks for the DM, in Magi-Knights, the stronger your bond with someone, the more powerful they make you when you're trying to protect them. These bonds can be forged with your teammates, the NPCs in the city, or the DMNPC known as the Herald.
Another thing I love about Magi-Knights is how they built in a system for those moments when the hero is confronted with someone they know doing something evil and tries to make them come to their senses. The further along those NPCs are in their evil quest, the harder it gets to plead with them, but successfully doing so opens the door to those same bonds that get stronger as the friendship grows.
Of all the RPG books I've backed on Kickstarter, Magi-Knights Awakening is the best of the bunch. If you want your players to feel the ups and downs of being teen heroes, this is the system for you.
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