I found this disappointing. It's 51 pages of generalities and concepts. I was hoping for examples, techniques, and case studies, but the content labeled as such amounts to a paragraph or two each of generalities and concepts.
For instance, we're told that "Thematic consistency is necessary for maintaining the integrity of the narrative and player interactions." How does one do that? "Player choices and actions should reflect and contribute to the overarching themes of the game." How? There's nothing on how to ferret out themes, how to implement them in an RPG setting, or how to play them out. All we're told is that it's important, and that the writer has done it. There are no spelled-out techniques or worked examples.
Similarly, we're told that NPCs and locations are important (we knew that), but there are no particular techniques presented on ways to implement the material or play it out. "I considered how Gandalf's motivations and growth could intersect with the players' journey, ensuring that his guidance remained relevant and impactful." And how did you go about that? We don't find out.
There are no worked examples showing the concepts in action. There are no step-by-step methods for preparation or play.
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