DriveThruRPG.com
Narrow Results
$ to $















Back
pixel_trans.gif
Adapting Non-Roleplaying Material

This product is no longer available from DriveThruRPG.com

Average Rating:3.0 / 5
Ratings Reviews Total
0 0
0 0
0 3
0 0
0 0
Adapting Non-Roleplaying Material
Click to view
You must be logged in to rate this
pixel_trans.gif
Adapting Non-Roleplaying Material
Publisher: Lightspress
by Elizabeth [Verified Purchaser]
Date Added: 09/15/2024 14:27:00

I agree with the other reviewers about the non-specific/unactionable content, but I also suspect that this title (and most of the other ones I've looked at on preview by this publisher) are written at least in part by ChatGPT. There's a cadence to them that's very AI, and the problem with AI is that it's very nonspecific...just like this is. (I'm fine with AI existing; that genie's out of the bottle. I just want to be told something's AI so I can decide whether or not to support it.)

Since that's just speculation, I'm giving the content 3 stars, since it did make me think about how to adapt other type of media into games, even if there wasn't much that was practical to that endeavor contained therein.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Adapting Non-Roleplaying Material
Publisher: Lightspress
by William [Verified Purchaser]
Date Added: 06/06/2024 11:35:24

Will this also be available in epub format so I can read it through the Kindle app?



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Adapting Non-Roleplaying Material
Publisher: Lightspress
by Jim [Verified Purchaser]
Date Added: 05/19/2024 14:34:50

I found this disappointing. It's 51 pages of generalities and concepts. I was hoping for examples, techniques, and case studies, but the content labeled as such amounts to a paragraph or two each of generalities and concepts.

For instance, we're told that "Thematic consistency is necessary for maintaining the integrity of the narrative and player interactions." How does one do that? "Player choices and actions should reflect and contribute to the overarching themes of the game." How? There's nothing on how to ferret out themes, how to implement them in an RPG setting, or how to play them out. All we're told is that it's important, and that the writer has done it. There are no spelled-out techniques or worked examples.

Similarly, we're told that NPCs and locations are important (we knew that), but there are no particular techniques presented on ways to implement the material or play it out. "I considered how Gandalf's motivations and growth could intersect with the players' journey, ensuring that his guidance remained relevant and impactful." And how did you go about that? We don't find out.

There are no worked examples showing the concepts in action. There are no step-by-step methods for preparation or play.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates