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7th Sea: Game Master's Screen $7.96 $4.78
Publisher: Chaosium
by Megan R. [Featured Reviewer] Date Added: 11/19/2016 10:10:23

The GM Screen is the regular sort of thing, a stirring naval battle on the player side and a wealth of useful charts on the GM's side - pretty much anything you might want to refer to during play. If you have the PDF version, print them out and stick them on card to make your own screen, if you have bought this in 'dead tree', it comes printed on cardstock anyway. There's not that much to say about a screen, really. It's a good place to organise your notes behind and if you are given to secret die rolls you can hide them from the players behind it.

However, you also get an adventure with it, The Erebus Cross Part 1: The Lady's Favour. (The other two parts of the adventure are sold separately, if you enjoy this you'll likely want to get hold of them and find out all the rest of the dark secrets. It makes for a good introductory adventure in that it takes the party all over Théah in their quest to save one Montegue du Montaigne, who is in need of rescuing! It's quite an open adventure, not a set series of events, but there's enough structure to enable you to keep everything on track. There are loads of events and encounters, but only a few are absolutely necessary to the adventure (although nearly all are linking to it in some way, there isn't much in the way of random encounters) and even they are pretty flexible about just when they happen. Ecounters are graded as to how hard they are, if your party is inexperienced you might want to avoid the most difficult ones (or put in the time to tone them down), but the idea is that there is something for everyone here, however experienced they might be. Read through the entire adventure thoroughly and decide what you want to use and when... and then find that the party might have other ideas (that's players for you!), but this structure means that it's reasonably easy to accommodate whatever they decide to do.

The basic plot is simple. Montegue du Montaigne is a General who has led an army from Montaigne to attack Ussura, at the Emperor of Montaigne's request. But his wife has her suspicions about what is going on... the background explains what is going on for you, and she will provide her own version to the party when entrusting them with a message to take to him on the battlefield. Plenty of detail is provided for you to set the scene and run whichever events you select (or all of them if you want...), as well as copious notes on the main NPCs involved. There's plenty of scope for cinematic adventure from the very start, with chases and swordfights aplenty as well as opportunities to make new friends on your travels.

Finally, there's also a section about the Explorer's Society, an organisation that features large in Théan life, and indeed in this adventure if you select appropriate events. This tells of the origins of the Society, its public face and the hidden agendas that not all the members know, never mind any outsiders! It looks at what they do and how they are organised - and provides excellent resources for those parties who enjoy exploring the world in which they live. They are pretty good for intrigue, too!

[4 of 5 Stars!]
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7th Sea: Game Master's Screen
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