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Midnight: 2nd Edition Core Rulebook
Publisher: EDGE Studio
by Thomas B. [Featured Reviewer] Date Added: 01/30/2013 23:36:35

WHAT WORKS: The production values are amazing. The flavor text is generally short but evocative, and the art almost universally compliments the feel of the setting. A ton of information is provided (it is a 400 page book), giving ample material to run the setting out of the one book (or so I assume…I do own the whole game line). A lot of effort has gone into making the world oppressive. In many ways, Midnight is more horrific than classic horror settings like Ravenloft. Also, there is no metaplot. The game line never really advances the timeline, so the setting is truly yours to do with as you will.

WHAT DOESN’T WORK: I would kill for a version of the book that isn’t written for d20, though I do have a great Savage Worlds conversion downloaded. I don’t necessarily need more supplements, but the line being available via print on demand or something would be great. The setting is written with the assumption that the heroes will always fail, though with no true metaplot being present, that can be worked around.

CONCLUSION: Midnight, along with the Art Haus Ravenloft, is the best thing to come out of the d20 era for me, regardless of how I feel about the game system. I’m eager to give the Savage Worlds conversion a go, and I’ll report back on how that goes here on the blog. I went out of my way to ensure that I purchased the entire Midnight collection in print (I even own the first edition and Against the Shadow, both of which were largely folded into Second Edition), and I’m glad I did. And while I will run the setting harsh, the outcome will ultimately be very much in the hands of the PCs, not myself or the designers’.

For my full review, please visit http://mostunreadbloge-

[5 of 5 Stars!]
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Midnight: 2nd Edition Core Rulebook
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